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Xaejil
Xaejil
Home The Khyber
Gender Male
Race Beholder
3rd edition rules
Level (CR) CR 13
Alignment Lawful Evil
Source Explorer's Handbook, pg. 120-123

Xaejil is a beholder that sits in the Khyber, luring adventurers into his lair using the dragonshard-rich environment as bait. His M.O. is as follows: defeat a batch of adventurers, charm a sole survivor, and have him go to another local town with proof of a dragonshard mine. This surviving adventurer will then lure other adventurers into Xaejil's lair, where the cycle starts anew.

Xaejil has a couple of chokers working for him, and used them as advanced guards. He also has a large collection of petrified adventurers from others he has captured.

While Xaejil may have communication with other daelkyr creations, he largely ignores their plans.[1]

AbilitiesEdit

Xaejil has the same abilities as most beholders: multiple eye beams that can fire rays of charm monster, charm person, disintegrate, fear, finger of death, flesh to stone, inflict moderate wounds, sleep, slow, and telekinesis; an anitmagic cone; and the ability to fly.

ReferencesEdit

  1. Explorer's Handbook. David Noonan, Rich Burlew, and Frank Brunner (2005). Wizards of the CoastISBN 0-7869-3691-6.

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