Fandom

Eberron Wiki

Troll

1,586pages on
this wiki
Add New Page
Talk0 Share
114869 CN GL
Various trolls, including a war troll (right),
from the 4th edition Monster Manual
Troll
Avg. Height 9'
Avg. Weight 700 lbs.
Homeland(s) Argonnessen; Droaam; The Mror Holds; Sarlona; Xen'drik
Language(s) Giant
3rd edition rules
Creature Type Giant
Advancement By character class
Size Large
Ability Modifiers +12 Strength, +4 Dexterity,
+12 Constitution, -4 Intelligence,
-2 Wisdom, -4 Charisma
Favored Class Fighter
Source Monster Manual v. 3.5, pg. 247-248

The huge, monstrous trolls have been around for ages, natives to all of the continents of Eberron. The trolls of Khorvaire have been forced from most areas by the civilized races. Most of them have fled to Droaam, where they serve as elite guards for the Daughters of Sora Kell.[1]

HistoryEdit

Trolls are one of the few races of Eberron that have been found on all four major continents. Their origins are unknown. Most trolls live in tribes in the wilderness.

In the year 986 YK, towards the end of the Last War, three hags known as the Daughters of Sora Kell organized the monstrous races of Droaam into a unified nation. The trolls joined the forces of the Daughters, where they act as an elite guard for the trio. When House Tharashk began recruiting the monstrous races for their services, trolls (especially war trolls) were among the races to be hired by the Dragonmarked House.[1][2]

SpeciesEdit

Ice TrollsEdit

Ice Troll
Avg. Height 8'
Avg. Weight 400 lbs.
3rd edition rules
Creature Type Giant (Cold)
Advancement By character class
Size Large
Ability Modifiers +12 Strength, +4 Dexterity,
+10 Constitution, -2 Intelligence,
-2 Charisma
Favored Class Fighter
Source Unapproachable East, pg. 78-79

Ice trolls are trolls that have been bred to live in the coldest of environments. They are very similar to regular trolls, except that they relish the crafting of armor and weapons. These trolls are immune to cold attacks, and can spew freezing spittle at their prey.[3]

Ice trolls have been spotted in the snow-covered mountains of Xen'drik.[4]

ScragsEdit

Scrags are trolls that live under the water. They have the same abilities, except that they are expert swimmers, and their regeneration only works while under the water.[5]

Scrags have been seen in sea caves throughout Khorvaire and Xen'drik, and occasionally work for the sahuagin.[6][7] A particularly nasty tribe of scrags live off Tempest Isle.[8]

War TrollsEdit

War Troll
3rd edition rules
Creature Type Monstrous Humanoid
Advancement By character class
Size Large
Ability Modifiers +20 Strength, +6 Dexterity,
+16 Constitution, -2 Intelligence,
+4 Wisdom
Favored Class Fighter
Source Monster Manual III, pg. 181

War trolls are very similar to normal trolls; however, their increased intelligence makes them better fighters. Unlike their slower brethren, war trolls use manufactured weapons and armor.[9]

In Droaam, most war trolls serve as elite squads under the direct command of the Sora Maenya, while some have left Droaam to work as mercenaries for House Tharashk. Some war trolls have also ended up working indirectly for the Daughters as members of Daask.[2][10][11][12] War trolls have also been seen as parts of the forces of Breland, Cyre, and Darguun during the Last War, where they played the role of support to the infantry units of those countries.[9]

HomelandsEdit

Most of the trolls that once roamed the continent of Khorvaire now call Droaam home, where they serve the Daughters of Sora Kell. They can be found in most of the cities of Droaam, including the Great Crag, Graywall, and Tzaryan Keep.[13][14][15] However, not all trolls call Droaam home. Some trolls also call the mountains of the Mror Holds home, where they plague the dwarves and orcs that live there.[1]

Trolls are also natives of the other three continents: Argonnessen, Sarlona, and Xen'drik, where they roam free in the wildernesses of those continents. On Xen'drik, some trolls (including some scrags) have come under the rule of the green dragon Zartarxis.[6][16][17]

Notable NamesEdit

112278

Mulraargo, the Tar-Skinned Troll

Appearance & PersonalityEdit

Trolls are extremely large humanoids with long, ungainly arms and legs. The average troll stands 9 feet tall, and weighs 500 pounds. Their arms end in wide, powerful hands with sharpened claws. Their hide is thick and rubbery, and is usually found in colors of green and gray. They have an abundance of thick, ropy hair. They have a tendency to walk hunched over, with an uneven gait.

Trolls are not very intelligent, and hunger drives most of their motivation. Because of their regeneration, they have no fear of death, and will attack with wild abandon.[5]

AbilitiesEdit

Trolls are brutes with superhuman strength. They prefer to fight using this strength to their advantage. They will often fight with weapons, such as greatclubs, though they are also known to rend their opponents in half with their massive clawed hands.

The trolls' greatest asset is their ability to regenerate damage. Trolls are known to regenerate at an astounding rate, and are capable of growing back whole limbs during a fight. Each species of troll has at least one damage type by which it does not regenerate: for most trolls, this is fire and acid.

Trolls also have an enhanced sense of smell, and possess both low-light vision and darkvision.[5]

ReferencesEdit

  1. 1.0 1.1 1.2 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. 2.0 2.1 2.2 The Forge of War. James Wyatt, Wolfgang Baur, Ari Marmell (2007). Wizards of the CoastISBN 0-7869-4153-7.
  3. Unapproachable East. Richard Baker, Matt Forbeck, and Sean K. Reynolds (2003). Wizards of the CoastISBN 0-7869-2881-6.
  4. Secrets of Xen'drik. Keith Baker, Jason Bulmahn, and Amber Scott (2006). Wizards of the CoastISBN 0-7869-3916-8.
  5. 5.0 5.1 5.2 Monster Manual. Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Wizards of the CoastISBN 0-7869-2893-X.
  6. 6.0 6.1 6.2 Dragons of Eberron. Keith Baker, Scott Fitzgerald Gray, Nicolas Logue, and Amber Scott (2007). Wizards of the CoastISBN 0-7869-4154-5.
  7. Explorer's Handbook. David Noonan, Rich Burlew, and Frank Brunner (2005). Wizards of the CoastISBN 0-7869-3691-6.
  8. Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the CoastISBN 0-7869-3912-5.
  9. 9.0 9.1 Monster Manual III.  (April 2005). Wizards of the CoastISBN 0-7869-3430-1.
  10. Dragonshards: The Daughters of Sora Kell, Part 1. Keith Baker (October 18th, 2004). Wizards of the Coast.
  11. Dragonshards: The Daughters of Sora Kell, Part 2. Keith Baker (October 25th, 2004). Wizards of the Coast.
  12. "Eye on Eberron: Daask" (September 2011) by Keith BakerDungeon Magazine issue 194. 
  13. 13.0 13.1 "Backdrop Graywall" (October 2008) by Keith BakerDragon Magazine issue 368. 
  14. Eberron: Eye of the Wolf. Keith Baker (August 2006). .
  15. 15.0 15.1 Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the CoastISBN 0-7869-5099-4.
  16. 16.0 16.1 City of Stormreach. Keith Baker, Nicolas Logue, James "Grim" Desborough, C.A. Suleiman (2008). Wizards of the CoastISBN 0-7869-4803-5.
  17. Secrets of Sarlona. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the CoastISBN 978-0-7869-4037-0.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.