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THREE, KING’S PROTECTOR
Three, a warforged paladin of Dol Arrah, has walked beside King Boranel since 976 YK
and the Battle of Brey Crossing. Three wasn’t a paladin then, just a warforged fighter serving in the Brelish army.
He was part of the forces commanded by King Boranel himself on that day, fighting to repel a Thrane offensive
and retake the bridge spanning the Brey River.When Boranel was cut off from the bulk of the Brelish
army, Three and a handful of other warforged battled to his side.Together, Boranel, Three, and the other
warforged held the bridge until the rest of the Brelish troops could launch a counterstrike and
drive the Thrane forces back to Nathyrr. Grateful and impressed by the warforged, particularly
Three, Boranel had the survivors reassigned to his personal troops. Three became a trusted companion
of the king, traveling with him and participating in adventures and battles alongside him. When Three asked
if he could study with the paladins of Dol Arrah, King Boranel gave his blessing. Afterward, Three returned to
become the King’s Protector, a duty he performs with honor and commitment because he loves the king and
is pleased to call him friend.
THREE CR 8
Male personality warforged fi ghter 3/paladin 5
LG Medium construct (living construct)
Init +0; Senses Listen +3, Spot +3
Aura courage (10 ft., allies gain +4 on saves against fear)
Languages Common, Gnome
AC 21, touch 10, fl at-footed 21; light fortifi cation
(25% chance to negate critical hit or sneak attack)
hp 61 (8 HD); DR 2/adamantine
Immune disease, fear, poison, sleep effects, paralysis,
disease, nausea, fatigue, exhaustion, effects that cause
the sickened condition, energy drain, breathe
Resist healing at half effect Weakness unusual physical construction (ECS 23);                                          cannot heal lethal damage naturally
Fort +10, Ref +3, Will +6
Speed 20 ft. (4 squares)
Melee +2 adamantine warhammer +14/+9 (1d8+5/×3) or
Melee slam +11 (1d4+4) or
Ranged mwk light crossbow +8 (1d8/19–20)
Base Atk +8; Grp +11
Atk Options smite evil 2/day, Cleave, Power Attack,
Powerful ChargeSpecial Actions lay on hands (5 hp/day), turn undead(+1, 2d6+3, 2nd)
Combat Gear potion of bull’s strength, potion of bear’s endurance
Paladin Spells Prepared (CL 2nd):
1st—bless weapon
Spell-Like Abilities (CL 5th):
At will—detect evil
Abilities Str 16, Dex 10, Con 14, Int 10,Wis 16, Cha 13
SQ faint aura of good, special mount, does not need to eat or drink
Feats Adamantine Body, Cleave,Power Attack, Powerful Charge,
Weapon Focus (warhammer)
Skills Climb +4, Concentration+5, Intimidate +7, Knowledge (religion)+3, Ride +2, Sense Motive +5
Possessions combat gear plus +1 heavy steel shield, +2 warhammer, masterwork light crossbow
with 10 bolts, 10 adamantine bolts,cloak, platinum cloak pin (225 gp)

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