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Thelanis

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Thelanis
Aliases The Faerie Court; The Feywild
Languages Sylvan
3rd edition rules
Alignment Unaligned
Time Flowing Time
Enhanced Magic Arcane spells
Coterminous 7 years every 225 years
Remote 7 years every 225 years
Source Eberron Campaign Setting,
pg. 94-95

Thelanis the Faerie Court is similar to both Eberron and Lamannia in that it bears untamed expanses of rugged forests and crystal-clear waters dotted with small settlements. Arcane spells are enhanced on Thelanis and time flows differently. Thelanis is home to the fey, most notably the eladrin and their feyspires.[1][2]

DescriptionEdit

Thelanis is one expansive lush forest, with trees of enchanting beauty surrounded by mesmerizing lights. Phosphorescence gleams on plants and stones, lighting the eternal twilight of the plane, while the sky is full of strange stars.

Every day in Thelanis equals a week on the Material Plane, this time catches up to any person traveling back to the Material Plane. If one spends too much time on Thelanis, moving back to Eberron might suddenly kill the person of old age.[1]

InhabitantsEdit

Manifest ZonesEdit

Effects on the Material PlaneEdit

CoterminousEdit

When Thelanis is coterminous to the Material Plane, faerie rings and faerie mounds can be found, often accompanied by mysterious lights. The boundary between the planes is thin and passage in either direction can occur easily. The fey of Thelanis lure mortals to their native realm during this time, though for reasons of mischief moreso than reasons of maliciousness.[1]

During coterminous periods, the feyspires of the eladrin would phase into existence on Eberron. However, once the Day of Mourning occurred, the feyspires were stuck on Eberron and unable to return to Thelanis.[2]

RemoteEdit

When Thelanis is remote, fey creatures grow less populous and their power fades.[1]

Behind the ScenesEdit

In the 4th edition Dungeons & Dragons, Thelanis is also known as the Feywild.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. 2.0 2.1 2.2 Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the CoastISBN 0-7869-5099-4.
  3. Eberron Player's Guide. J. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Wizards of the CoastISBN 0-7869-5100-1.
  4. Monster Manual V.  (July 2007). Wizards of the CoastISBN 0-7869-4115-4.
  5. Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the CoastISBN 0-7869-3912-5.
  6. 6.0 6.1 Monster Manual IV.  (July 2006). Wizards of the CoastISBN 0-7869-3920-6.
  7. Faiths of Eberron. Jennifer Clarke Wilkes, Ari Marmell, and C.A. Suleiman (2006). Wizards of the CoastISBN 0-7869-3934-6.
The Planes of Eberron
Daanvi · Dal Quor · Dolurrh · Fernia · Irian · Kythri · Lamannia · Mabar · Risia · Shavarath · Syrania · Thelanis · Xoriat

The Astral Plane · The Ethereal Plane · The Material Plane · The Shadow Plane

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