The Shadow Plane
Aliases The Plane of Shadow
3rd edition rules
Alignment Unaligned
Time None
Gravity None
Source Eberron Campaign Setting,
pg. 92

The Shadow Plane is a mirror of the Material Plane, only shrouded in darkness. All objects (though not creatures) in the Material Plane have a shadowy analog. Time and distance have little meaning in the shadow realm, and spellcasters who enter the Plane of Shadow can easily travel great distances across it, reemerging in the corresponding location on the Material Plane in a brief time. The Shadow Plane only intersects Eberron and the Material Plane, and is not reachable from the other planes in the Eberron cosmology.[1]



The Shadow Plane is not to be confused with the plane Mabar, the Endless Night.


  1. 1.0 1.1 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. 2.0 2.1 Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the CoastISBN 0-7869-3912-5.
The Planes of Eberron
The 13 Major Planes: Daanvi · Dal Quor · Dolurrh · Fernia · Irian · Kythri · Lamannia · Mabar · Risia · Shavarath · Syrania · Thelanis · Xoriat

Fundamental Planes: The Astral Plane (Siberys) · The Material Plane (Eberron) · Elemental Chaos (Khyber)
Transitive Planes and Demiplanes: The Ethereal Plane · The Shadow Plane · Baator