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The Shadow Plane is a mirror of the Material Plane, only shrouded in darkness.[1][2]

Description[]

All objects (though not creatures) in the Material Plane have a shadowy analog. Time and distance have little meaning in the shadow realm, and spellcasters who enter the Plane of Shadow can easily travel great distances across it, reemerging in the corresponding location on the Material Plane in a brief time.[2]

The Shadow Plane only intersects Eberron and the Material Plane, and is not reachable from the other planes in the cosmology.[1]

Inhabitants[]

  • Furtive filchers are said to be created from the stuff of the Shadow Plane.[3]
  • The home city of the illumians is on the Shadow Plane.[4]
  • The shadowswyft are descended from creatures from the Shadow Plane.[4]

Appendix[]

See Also[]

External Links[]

References[]

  1. 1.0 1.1 1.2 Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 92. ISBN 0-7869-3274-0.
  2. 2.0 2.1 2.2 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 152. ISBN 0-7869-2889-1.
  3. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 286. ISBN 0-7869-3274-0.
  4. 4.0 4.1 James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. ?. ISBN 0-7869-3912-5.

Connections[]

The Planes of Eberron
The 13 Major Planes: Daanvi · Dal Quor · Dolurrh · Fernia · Irian · Kythri · Lamannia · Mabar · Risia · Shavarath · Syrania · Thelanis · Xoriat

Fundamental Planes: Astral Plane (Siberys) · Material Plane (Eberron) · Elemental Chaos (Khyber)
Transitive Planes and Demiplanes: Ethereal Plane · Shadow Plane · Baator

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