| Eye on Eberron:|
The City of Zarash'ak
|Publication||Dungeon Magazine, issue #191|
|Publisher||Wizards of the Coast|
|Series||Eye on Eberron|
|Followed by||Kyrzin, the Prince of Slime|
No lightning rail crosses the Shadow Marches, and House Orien won’t risk its caravans in the treacherous marshlands. No trade roads connect the scattered villages. For generations, the Marcher clans were virtually independent kingdoms, battling all challengers to maintain their dominions in the darkness.
This situation changed with the rise of House Tharashk and the demand for dragonshards. Galifar’s hunger for the mystic crystals was a source of wealth and influence for the heirs of Tharashk, provided they could process the crystals and move them to the markets of the east. The three dominant Tharashk clans were quick to establish refineries, but their ancestral homes were too deep in the Marches to facilitate easy trade with Galifar. The leaders of the clans came together to build the largest city the Marches had ever seen—a port that could carry shards and services to the wider world.
It proved impossible to erect a city on the shores of the Zarash Bay, so architects made their way up the Glum River until they found a region that was stable enough. Even then, building the port was no simple task. The Glum is unpredictable and prone to floods, and the only way to secure a foundation was to raise the city above the river. This style of building is common throughout the Marches, but no construction on this scale had ever been attempted.
The creation of Zarash'ak took a decade and the resources of all three great clans. The Torrn druids raised mighty murk oaks from the depths of the Glum. Aided by the brute strength of Aashta laborers, clever Velderan architects built a foundation of interlocking platforms using the trees as supports. Additional piles and pillars were dropped into the Glum, and in time Zarash’ak was born.
Today Zarash'ak is known across Khorvaire as the seat of House Tharashk and the gateway to the Shadow Marches. Those who wish to deal with the leadership of the House of Finding or venture into the depths of the Marches likely find their way to the City of Stilts.