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Stormhome is an island city at the north edge of the Scions Sound in Aundair that serves as the seat of power for House Lyrandar. The mages of Lyrandar use magic to maintain a temperate climate on the island, despite its extreme northern longitude and location on the coast of the Bitter Sea.[2][3][4]

History[]

In 347 YK, House Lyrandar petitioned the crown of Galifar to set up a house enclave on Stormhome.[1][5] Over the next three years, House Lyrandar used magical means to divert storms away from the island, turning the island from a barren rock into a tropical paradise.[1] Despite nominally being Aundairian land and protected by an Aundairian garrison, the island is often considered to be effectively owned by House Lyrandar, a possible breach of the Korth Edicts.[2][6]

During the Last War, the island was considered neutral ground, and began being used as a meeting spot for diplomats and spies.[1][6]

Economy[]

Docking

An airship docked in Stormhome.

Besides being the seat of House Lyrandar's power and its matriarch, Esravash d'Lyrandar, the island is also a port, with extensive dry-dock facilities for Lyrandar ships.[6]

Stormhome's status as a tropical paradise has caused it to generate a thriving tourism industry following the Last War. House Ghallanda has constructed a number of resorts on the island, and a number of Khorvaire's wealthy take vacations on the island including Queen Aurala ir'Wynarn of Aundair.[2][3][6]

Notable Locations[]

  • Slate Keep: A sailing academy for House Lyrandar.[6]
  • The Pole: The airship docking tower of Stormhome.[7]

Appendix[]

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References[]

Connections[]

Cities of Aundair
Arcanix · Areksul · Askelios · Bluevine · Fairhaven · Ghalt · Kerkulin · Lathleer · Larunor · Marketplace · Otharaunt · Passage
Rhenshia · Stormhome · Tanar · Tower Valiant · Tower Vigilant · Vanguard Keep · Windshire · Wrogar Keep · Wyr
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