|A shifter, from Races of Eberron|
|Avg. Height||5'7" - 6'0"|
|Avg. Weight||130-180 lbs.|
|Homeland(s)||The Eldeen Reaches|
|3rd edition rules|
|Creature Type||Humanoid (Shapechanger)|
|Advancement||By character class|
|Ability Modifiers|| +2 Dexterity, -2 Intelligence,|
|Source||Eberron Campaign Setting, pg. 19-20|
|4th edition rules|
|Creature Type||Natural humanoid|
|Ability Modifiers|| Longtooth shifter:|
+2 Strength, +2 Wisdom
+2 Dexterity, +2 Wisdom
|Skill Modifiers|| Longtooth shifter:|
+2 Athletics, +2 Endurance
+2 Acrobatics, +2 Stealth
|Source||Player's Handbook 2, pg. 16|
Shifters, also known as the weretouched, are one of the intelligent races inhabiting Eberron. With both humans and lycanthropes among their distant ancestors, shifters posses just a small portion of their forefathers' shape-shifting abilities. They cannot transform wholly into an animal but can instead shift parts of their body to become animal-like for short periods of time. In 832 YK the Church of the Silver Flame led an inquisition to wipe out all lycanthropes in Khorvaire, Shifters included. The inquisition lasts fifty years killing most lycanthropes and driving the survivors deep into the Eldeen Reaches.
Shifters can be found all across Khorvaire, but also in Sarlona, where some serve the Inspired as faithful guards and soldiers; others wander the Tundra free from the control of Riedra. A number of shifters have formed communities in the Eldeen Reaches.
Shifter Traits Edit
Each shifter trait has some associated minor behavior that most of its members exhibit. As with other aspects of shifter psychology, these are general impressions of the shifter race as a whole rather than strict rules that every individual must adhere to. Because members of other races often find shifters hard to accept or get along with, these traits have negative connotations.
Beasthide: Beasthide shifters are blunt and rude; they often speak loudly and interrupt others.
Cliffwalk: Cliffwalk shifters are often shy and introverted.
Dreamsight: Dreamsight shifters are usually calm and contemplative, especially when compared to other shifters.
Gorebrute: Gorebrute shifters are loud and aggressive. They are more likely to threaten violence than most individuals.
Longstride: Longstride shifters are aloof and prideful.
Longtooth: Longtooth shifters are savage and almost feral.
Razorclaw: Razorclaw shifters respect little other than physical power.
Swiftwing: Swiftwing shifters are twitchy and nervous.
Truedive: Truedive shifters are remote and somewhat callous.
Wildhunt: Wildhunt shifters are suspicious and untrusting.
4th Edition Edit
Notable edits have been made to the shifters in the 4th edition. Shifters now only have two shifter traits, Longtooth and Razorclaw. Longtooth shifters are descendants of werewolves and share canine like traits whilst Razorclaw's ancestors are weretigers giving them a more feline appearance. In Eberron shifters are now one the most distrusted and persecuted races as the people hate and fear them for their bestial nature.
Shifters have no dragonmarked houses and for a shifter to bear such a mark is considered extremely rare. The appearance of shifters has seen a dramatic change between the two editions as now they resemble humans more than beasts as in the previous edition.