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Shavarath, known as the Battleground and the Plane of War, is the plane of eternal conflict. It is a region ever gripped in the throes of war, as three great armies vie for control of the plane: a host of celestial archons, a regiment of infernal devils, and a horde of swarming demons.[1][2][3][4][5] The most vital of the contested planes in the Sea of Siberys, some believe Shavarath to be the heart of Siberys, and that control of Shavarath means control of the powers of creation or destruction. This is the reason the three armies fight for it and fight over it forever,[4] ever since the dawn of time.[5]

Description[]

Forever in a rough balance of power, each of the three armies is caught in a constant state of total war, with every aspect of their existence shaped by battle. Victory is impossible and the only truce is when two sides make a temporary alliance against the other. But these seldom last long; often, the devils ally with one side, then betray them once the situation has changed and they have the upper hand. Although the warriors of each side may be slain in battle, they are restored sooner or later, often in a lesser form but ready to fight again, and again, and again.[1] They are beings born of war and embodying war.[8] As a result, they are all skilled strategists, martial philosophers, and masters of warfare in all its forms on any plane, and their numbers are beyond counting.[2] None of them have any interest in mortals or affairs on Eberron; they dare not abandon their duties to go elsewhere.[9]

Shavarath is scattered with fortresses occupied by one side or another, all of them under siege. Inevitably, each of them falls and is captured by the other side, changing owners numerous times before it is ultimately demolished. Elsewhere, new fortresses are erected to replace them..[1]

Beyond these fortresses, Shavarath is described as a rocky and desolate plain that stretches infinitely in every direction, with occasional low hills providing the only terrain features anywhere.[1] However, other accounts say it is a crystalline archipelago.[4]

Effects[]

The plane of Shavarath is aligned by territory, with those areas controlled by the archons being mildly good and lawfully aligned, while those areas ruled by devils being mildly evil and lawfully aligned, and those under the demons being mildly chaotic and evil aligned.[1] These areas hamper the morale of those opposed to them.[10] Of course, the borders of these territories are ever-shifting with the tides of war.[1]

Magic spells that imitate, create, or enhance weapons as well as spells that incite hostile emotions are extended to twice their normal duration,[1][11][12] while charms and pacifying spells are impeded, being harder to cast successfully.[1][11]

Unique to Shavarath are the 'whirling blades',[1][4][5] also known as razor storms.[13] These swarms of spinning metal shards and blades fly across the plane like flocks of birds and make sounds like sharpening knives, with light glinting off their edges.[1][4] They automatically attack non-native creatures of Shavarath[1] and all living creatures when encountered outside that plane.[4][5] They inflict slashing attacks for a period lasting several seconds to over a minute. The blades are magical and evil[1][4] or unaligned, but almost mindless and blind but for a supernatural sense that extends for 10 feet (3 meters);[4] they will move about at random until they find a target within that range.[4][5] These may sometimes pass through manifest zones.[4][14]

Inhabitants[]

The first of the three major factions of Shavarath are the archons. Their host includes hound archons,[1] justice archons (which command the vanguards),[15] trumpet archons,[1] and word archons (which serve as soldiers and bodyguards to non-celestial allies).[16] Their forces are supplemented by arcadian avengers[17] and justicators from Daanvi.[18]

The second major faction are the demons. Known demons on Shavarath include arrow demons (archers who target the devils),[19] babaus,[1] carnage demons (which are in the vanguard of attacks on fortresses),[20] carnevus demons (which serve as battle mages targeting angels and archons),[6] dretches,[1] gadacros (who lurk in ruined fortresses to torture and devour injured survivors, ironically helping them be restored to life),[21] glabrezu,[1] hezrou,[1] mariliths,[1] nashrous (which roam wild in packs or are captured to act as shock troops),[22] quasits,[1] wrackspawn,[23] retrievers,[1] and solamiths (under hezrou commanders, their ragtag squads are an effective mobile artillery targeting archons).[24] The demons were supported by their mivilorn mounts.[25] From the obyriths, aspects of Obox-ob skulked underground and usually fought against the tanar'ri demons or undertook missions for the demon lord.[26] Whisper demons from Xoriat visit the demon horde as envoys.[27] The demon lord Graz'zt commands a legion of demons including carnevuses.[6] [28] Though Lolth herself was absent, Envoys of Lolth join in on the demons' side.[29] Aspects of the demon princes are more often in Shavarath than anywhere else, and often fighting other demons. Aspects of Demogorgon fight both devils and other demons to maintain their master's power, while aspects of Orcus fight other demons most of all to expand his, and aspects of Juiblex pursue their own master's plans. Pazuzu has his realm on Shavarath itself, and he controls the skies and thus the battlefield. His aspects are deeply involved in the conflict.[30]

The final faction are the devils.[1] These devils are spirits of war with no desire for mortal souls,[31] but will manipulate mortals to further some stratagem in the war.[32] Their legion includes barbed devils,[1] bearded devils,[1] bone devils,[1] chain devils,[1] erinyes,[1] horned devils,[1] imps,[1] legion devils (which have iron horns, don heavy armor, and often chant military songs associated with their unit),[31] and logokron devils (who operate as spies and assassins, but can be great generals).[33] The devil legion also includes among its ranks aspects of Bel, aspects of Dispater (often maintaining defensive positions, large long-term camps, and fortresses against the demons and even other devils), aspects of Belial (who really hate it there and go to Eberron whenever they get the chance), aspects of Glasya (who herself dwells in Shavarath), aspects of Baalzebul (who has a realm of decay and pollution here), aspects of Mephistopheles, and aspects of Asmodeus.[34]

But they're not the sole players in the war—of the remaining fiends, the yugoloths of Mabar are also involved.[15] On occasion, the demons or the devils would summon yugoloths, but they are swiftly targeted by all available justice archons.[15] Corruptors of fate are actively engaged as mercenaries.[35]

Shredstorm

A shredstorm, possibly related to the whirling blades.

Shredstorms, whirlwind-like constructs composed of swarms of spinning blades, are also found on Shavarath, perhaps used to assault fortresses and their enemies.[1][36][note 1]

Other creatures scour the Battleground, including bladelings[1] and their likely kin spikers,[37] and vargouilles.[1] Of the fey, ragewalkers are drawn to Shavarath by their lust of combat[1][38] and there is a legend of band of wild hunters that pursue and run down hapless travelers and soldiers separated from their army.[39] Like most planes, Shavarath also has its share of undead, including deathshriekers, which arise from the battlefields.[1][40] For plant life, of a kind, demonthorn mandrakes are found on the plane.[41] An epic abomination such as the hecatoncheires may even arise from Shavarath.[42]

The plane is naturally a hostile place to all visitors.[43] They may be caught and summarily executed by any of the three armies—devil, demon, or archon—or else pressganged, made unwilling conscripts in their ranks.[5] They may also be attacked by the whirling blades;[1] interlopers to the Battleground can expect to encounter them within hours of their arrival.[1] Even planar shepherds kept a low profile there.[43]

Manifest & Wild Zones[]

In a Shavarath manifest zone, a blade may be forged that is incredibly sharp and injurious, or blood might never wash away, or peaceful relations hard to conduct but aggressive all too easy. Alternatively, the war[5] or the whirling blades may spill out into the world.[4][5] A Shavarath manifest zone may last for a long period, even indefinitely, regardless of its orbit.[2]

The following are known or suspected manifest zones linked to Shavarath:

  • AshTower

    The Ash Tower and its Shavarath manifest zone.

    The Ash Tower, a crumbling spire in the southwest of the Mournland, is the center of a large manifest zone linked to Shavarath. Moreover, it is thought that it was created by the events of the Day of Mourning or was possibly even the cause of them, with claims that some thing or some entity crossed from Shavarath and wiped out the whole nation of Cyre.[44][2]
  • The Fields of Desolation on the Talenta Plains near Karrnath is the smallest of the manifest zones, only a hundred square yards, but has been the site of countless battles.[2]
  • The Jungle of Scimitars, or Ravar Orioth, in Valenar, is used as a testing ground for the elven warriors.[2]
  • The Blade Desert in Valenar has manifest zones bound to Shavarath. These areas are haunted by the ghosts of warriors such as Dhakaani hobgoblins who fell there and are beset by dangerous 'flaywinds'. Travelers lost in the desert are reputed to even stumble into Shavarath itself.[45]
  • Tamor Gulch, or the Vale of Heroes, in northeast Thrane has been a location for combat sports for years.[2]
  • Valin Field in southwestern Thrane has become a manifest zone to both Shavarath and Mabar after a terrible massacre of the Brelish population and a dark ritual using the few survivors.[46]
  • The Valley of Blades in the Byeshk Mountains is a Shavarath manifest zone where whirling blade swarms pass through to Eberron.[4][8]
  • Somewhere in Xen'drik a manifest zone to Shavarath may be found.[8]

The stronger wild zones of Sarlona pose a particular hazard: any being that lingers overlong in a wild zone linked to Shavarath may be overcome by bloodlust, and even sink into a never-ending frenzy.[47] Such wild zones may be found in the lands of Borunan;[48] Khalesh;[49] Rhiavhaar;[50] and Nulakesh,[51] with two at Dar Mun, base of the Edgewalkers,[52] and another at Tol Deth.[14] Meanwhile, the aukarak reality storms of the Tashana Tundra create temporary manifest zones; those linked to Shavarath produce strident noises and show images of ethereal figures locked in combat.[14]

Other areas associated with Shavarath are:

Effects on Eberron[]

Coterminous[]

At times when Shavarath approaches Eberron, its eternal conflicts have echoes in the Material Plane.[1][2][4] Certain magic spells cast in conflict zones are enhanced or impeded just as they are on the Battleground.[1] Weapons may strike harder or be deadly and warriors may go berserk until they are killed or no-one else remains.[4] Reports have even come of storms of whirling blades seen on the great battlefields of history and in recent times, attacking everyone in the area, both combatants and non-combatants.[1][2][4]

Shavarath is known to be coterminous for one year out of every thirty-six years.[1][2] Because of Shavarath's effects on Eberron, many scholars have tried to use the Last War track its travels through the Astral Plane, but disagree on the exact times when it is coterminous.[2] One leading set of scholars believes the plane was coterminous in 894 YK, the year the war began, bringing it back into a coterminous phase in 930 YK and 966 YK, heralding periods of particularly vicious fighting.[3][2] However, a second, less popular belief places the dates one year later, in the years 895 YK, 931 YK, and 967 YK, while a third view held by only a few scholars has it coterminous in the years 890 YK (before the war), 936 YK, and 962 YK, and that it should appear again in the year 999 YK—next year. These scholars have tried to use periods of particularly intense fighting and the whirling blade swarms to pinpoint the phases of Shavarath. However, the claims of the former are understandably hard to prove, while the latter appeared too irregularly to be closely correlated to a thirty-six-year cycle. Hence, it is considered possible that Shavarath had more influence over Khorvaire, even Eberron as a whole, than previously thought, without actually becoming coterminous.[2]

Remote[]

There are no known effects on the Material Plane at times when Shavarath is far from Eberron.[1]

People[]

Veteran warriors who've suffered traumatic experiences in combat can themselves be close to Shavarath. Magic that bolsters their morale or their battle rage lasts longer with them.[44]

Usage[]

Despites its dangers, the Battleground is a place where legendary weapons may be discovered or great knowledge of martial skills and tactics might be acquired.[5]

House Cannith is, or was, known to construct its creation forges in manifest zones linked to Shavarath or to Fernia.[54]

A manifest spellshaper who achieves mastery of the Battleground can learn to calculate the exact location of Shavarath and thereby enhance their combat-related spells as if cast on the plane itself.[55]

The denizens of Shavarath may be conjured by mortal spellcasters using spells of summon monster, planar ally, and the like.[8]

The Last War[]

During the Last War, leaders of every nation made many attempts to augment their forces with creatures from Shavarath[8] or else sought to summon the plane's best strategists to aide their tactics.[2] These efforts were only occasionally successful, and the results were equal parts victory and horror.[8]

In any case, the outsiders were willing to come, provided they believed or could be persuaded it would aid their war effort or was in keeping with their specific ideals. For the archons, this was a tough sell, though at first some were sympathetic to Queen Mishann ir'Wynarn of Cyre's legitimate claim to the throne of Galifar and the need to restore peace and order to Khorvaire. Later on, they tended to favor Thrane's summoners or chose sides opposing the evils they are saw or imagined, such as various war crimes or Karrnath's use of undead. Meanwhile, the devils usually only got involved when they something to gain, and only after detailed negotiations and a deal that favored them more than the mortal party; a chance to fight their archon or demon enemies gave them a bit of encouragement, sometimes. Finally, the demons came gladly for the chance to raise havoc, but were limited by the difficulty of summoning them in great quantities and of keeping them in line; thus, their appearances were often brief, small-scale, and just as destructive to both sides.[8]

The Shavarath Cabal provided their expertise in breaking sieges during the war. It's rumored they dealt with fiends and summoned packs of carnage demons to simply overwhelm a target fortress.[20]

Another way the nations of Khorvaire tried to access the powers of Shavarath was by making and using various eldritch machines, and a few were important in several significant battles. The Order of the Emerald Claw attempted this at least twice. In one effort, they tried to create an eldritch manifest with a manifest zone in Xen'drik with the aim of summoning a demon horde or a whirling blade swarm, but they ultimately failed. They had more success with the reaper, however, which utilized the power of a Shavarath manifest zone to apply a mass keen edge spell to specially attuned weapons.[8]

History[]

Early in the Last War, King Kason of Breland was reluctant to commit Brelish forces and so accelerated efforts to bring forth a demon regiment from Shavarath to supplement his troops, after prior cautious experiments. However, in 922 YK, during a tense negotiation with a marilith, she broke free and killed and devoured the king and his three top advisors before escaping back to Shavarath. This was initially covered up, but, five months later, Regent Brask released details of the incident as a warning to others, but Thrane used it to denounce the Brelish.[56][8]

In 963 YK, the Order of the Emerald Claw created an eldritch machine, the reaper, in the manifest zone in the Fields of Desolation in the Talenta Plains. This machine turned the tide of three or four small-scale Karrnathi battles before it was destroyed by a band of adventurers before the year was out.[8]

In 983 YK, Thrane made arrangements with the archons, who spearheaded a large assault. The force, called the Great Eastern Campaign and led by these archons (the Messengers) crossed Scions Sound. By 984, they had taken Eston and Kalazart, taking a House Cannith creation forge. However, after retrieving large trunks laden with books, they withdrew to Flamekeep. After that advance, the Messengers disappeared back to Shavarath, and Thrane's true goal was never revealed.[57][8]

Scholarship[]

In the school of thought that holds that the planes are interwoven aspects of one greater reality, every battle on Eberron has a reflection in Shavarath.[58] Similarly, the epic war fought between the couatl and dragons against the fiends of Khyber during the Age of Demons is said by some to have had echoes that can be still be heard in the Battleground.[59] Yet the combat on Shavarath is itself a microcosm of the greater conflict between good and evil that occurs throughout existence.[5]

The Inspired are studying the Shavarath wild zone at Tol Deth in Nulakesh to determine if they can extract its energy and use it to breed better war-beasts or even soldiers.[14]

Appendix[]

Notes[]

  1. As a mass of whirling blades, the shredstorm is likely intended to be related to or even be a larger form of Shavarath's whirling blades. However, apart from being present on that plane, no Eberron-lore about them is given. Instead, in the core D&D version, they are created as siege weapons, not naturally occurring as whirling blades seem to be.

Appearances[]

Novels & Short Stories

Organized Play & Licensed Adventures

References[]

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  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 James Wyatt, Wolfgang Baur, Ari Marmell (2007). The Forge of War. (Wizards of the Coast), p. 89. ISBN 0-7869-4153-7.
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  29. Wolfgang Baur, Gwendolyn F.M. Kestrel (April 2007). Expedition to the Demonweb Pits. Edited by Michele Carter, Penny Williams. (Wizards of the Coast), p. 203. ISBN 978-0-7869-4038-7.
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  32. Robin D. Laws, Robert J. Schwalb (December 2006). Fiendish Codex II: Tyrants of the Nine Hells. Edited by Chris Thomasson, Gary Sarli, Penny Williams. (Wizards of the Coast), pp. 107–108. ISBN 978-0-7869-3940-4.
  33. Matthew Sernett, Dave Noonan, Ari Marmell, and Robert J. Schwalb (2006). Tome of Magic. (Wizards of the Coast), pp. 265–266. ISBN 0-7869-3909-1.
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  42. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 17. ISBN 0-7869-3912-5.
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  45. Keith Baker (April 2008). “Expeditionary Dispatches: Crossing Valenar” (HTML). Dragon #362 (Wizards of the Coast).
  46. James Wyatt, Wolfgang Baur, Ari Marmell (2007). The Forge of War. (Wizards of the Coast), p. 98. ISBN 0-7869-4153-7.
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  48. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 41. ISBN 978-0-7869-4037-0.
  49. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), pp. 42–43. ISBN 978-0-7869-4037-0.
  50. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 44. ISBN 978-0-7869-4037-0.
  51. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 43. ISBN 978-0-7869-4037-0.
  52. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 70. ISBN 978-0-7869-4037-0.
  53. Keith Baker, Scott Fitzgerald Gray, Nicolas Logue, & Amber Scott (2007). Dragons of Eberron. (Wizards of the Coast), p. 36. ISBN 0-7869-4154-5.
  54. James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 47. ISBN 0-7869-5099-4.
  55. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 125. ISBN 0-7869-3912-5.
  56. James Wyatt, Wolfgang Baur, Ari Marmell (2007). The Forge of War. (Wizards of the Coast), p. 19. ISBN 0-7869-4153-7.
  57. James Wyatt, Wolfgang Baur, Ari Marmell (2007). The Forge of War. (Wizards of the Coast), p. 37. ISBN 0-7869-4153-7.
  58. Keith Baker (2006/09/25). Psionics in Eberron. Dragonshards. Wizards of the Coast. Archived from the original on 2020/01/06. Retrieved on 2021/06/24.
  59. Keith Baker (2004/09/20). Shulassakar: The Feathered Servants. Dragonshards. Wizards of the Coast. Archived from the original on 2016/11/01. Retrieved on 2021/07/19.

Connections[]

The Planes of Eberron
The 13 Major Planes: Daanvi · Dal Quor · Dolurrh · Fernia · Irian · Kythri · Lamannia · Mabar · Risia · Shavarath · Syrania · Thelanis · Xoriat

Fundamental Planes: Astral Plane (Siberys) · Material Plane (Eberron) · Elemental Chaos (Khyber)
Transitive Planes and Demiplanes: Ethereal Plane · Shadow Plane · Baator

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