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Shadow

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MM35 PG222a
A shadow, from the 3.5 Monster Manual
Shadow
Avg. Height 5'0" - 6'0"
Avg. Weight Weightless
Language(s) None
3rd edition rules
Creature Type Undead (Incorporeal)
Advancement By hit dice
Size Medium
Source Monster Manual v. 3.5, pg. 221-222
4th edition rules
Creature Type Shadow humanoid
Size Medium
Source Monster Manual 3, pg. 172

This article is about the undead creature. For the god of the Dark Six, see The Shadow. For the brothel in the city of Stormreach, see Shadows.

Shadows are incorporeal undead that were once alive, but now hate those that live with a burning passion. They skulk around the shadows, waiting to pounce on unsuspecting victims.[1]

Appearance & PersonalityEdit

Shadows are floating humanoid-shaped entities comprised of entire darkness. They can be hard to find in dark, gloomy corners, but become obvious in bright environments.

Shadows hate life and light, and seek to devout both. They lie in ambush for prey, but are quick to strike when they decide to.[1]

AbilitiesEdit

Shadows are comprised of un-life, possibly from the plane of Mabar. They are incorporeal, and attacks tend to pass right through them. Their touch drains the strength of their foes, and any humanoid that dies by their touch becomes a shadow as well. They possess darkvision, as well as other traits common to all undead.[1]

Notable NamesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Monster Manual. Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Wizards of the CoastISBN 0-7869-2893-X.
  2. Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.

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