|A shadow, from the 3.5 Monster Manual|
|Avg. Height||5'0" - 6'0"|
|3rd edition rules|
|Creature Type||Undead (Incorporeal)|
|Advancement||By hit dice|
|Source||Monster Manual v. 3.5, pg. 221-222|
|4th edition rules|
|Creature Type||Shadow humanoid|
|Source||Monster Manual 3, pg. 172|
Shadows are incorporeal undead that were once alive, but now hate those that live with a burning passion. They skulk around the shadows, waiting to pounce on unsuspecting victims.
Appearance & PersonalityEdit
Shadows are floating humanoid-shaped entities comprised of entire darkness. They can be hard to find in dark, gloomy corners, but become obvious in bright environments.
Shadows hate life and light, and seek to devout both. They lie in ambush for prey, but are quick to strike when they decide to.
Shadows are comprised of un-life, possibly from the plane of Mabar. They are incorporeal, and attacks tend to pass right through them. Their touch drains the strength of their foes, and any humanoid that dies by their touch becomes a shadow as well. They possess darkvision, as well as other traits common to all undead.
- Baron Elar d'Thuranni has two shadows, Wrem and Wrek, that act as his bodyguards. Unlike other shadows, though, Wrem and Wrek cannot spawn new shadows from their murders.