|A rejkar, from Monster Manual III|
|Avg. Height||6' tall; 8' long|
|Avg. Weight||2,000 lbs.|
|Language(s)|| Abyssal, Common, Dwarven, Giant|
Goblin, Infernal, and Risian
|3rd edition rules|
|Creature Type||Outsider (Cold)|
|Advancement||By hit dice|
|Source||Monster Manual III, pg 140|
The rejkars are a race that resemble giant white stags or caribous, but who are intelligent. They hail from the icy plane of Risia, but herds will cross over through manifest zones into areas of Eberron, especially in the Frostfell and northern Khorvaire.
Appearance & PersonalityEdit
Rejkars appear as powerfully muscular stags, with white fur and crooked black antlers. Though rejkars look like beasts of burden, they are far from it. Usually evil in alignment, the intelligent rejkars will seek to corrupt primitive peoples of the north, playing the role of a "spirit guide" in order to manipulate tribes. Their end goal is the accumulation of power, and they will often turn a controlled tribe against others in order to obtain more land or followers.
In addition to darkvision, an immunity to cold, and powerful charge attacks, the rejkar have a gaze attack that will freeze its opponents. Rejkars also have a limited ability to see the future, which they use when manipulating primitive tribes.