Paraelemental
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| A magma and an ice paraelemental, from the Manual of the Planes | |
| Paraelemental | |
|---|---|
| Avg. Height | Varies (4' - 40') |
| Avg. Weight | Varies (1 - 24,000 lbs.) |
| Homeland(s) | Fernia; Lamannia; Risia |
| Language(s) | Varies |
| 3rd edition rules | |
| Creature Type | Elemental (Air, Earth, Fire, or Water) |
| Advancement | By hit dice |
| Size | Small to Huge |
| Source | Manual of the Planes, pg. 180-185 |
Paraelementals are the synthesis of two elemental forces within a single elemental creature. These creatures roam the planes of Eberron, occasionally crossing over to the Material Plane through manifest zones. They range in size from "Small" to "Elder".[1][2]
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Species
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Four species of paraelementals have been classified:[1][2]
Ice Paraelemental
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Ice paraelementals combine the elements of air and water. They call the plane of Risia home, and speak Aquan and Auran. Their voices have a serene, tinkling quality at odds with their fearsome appearance as roughly hewn, translucent statue of ice, covered head to toe in sharpened icicles.
Magma Paraelemental
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Magma paraelementals combine the elements of earth and fire. They are natives of the plane of Fernia, and speak both Ignan and Terran. Magma paraelementals are hulking, rock-colored humanoids composed entirely of lava.
Ooze Paraelemental
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Added by DurnnSmoke Paraelemental
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Smoke paraelementals combine air and fire. They are also native to Lamannia. Smoke paraelementals speak both Auran and Ignan in hissing, crackling voices. They look like a pillar of thick black smoke with red-hit cinders for eyes and sickle-shaped claws on the end of their two massive arms.
Abilities
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All paraelementals have the same attack methodology: they will use their elemental claws to swipe at their foes, attacking with damage appropriate to their composition. Ooze paraelementals have the ability to swim, while smoke paraelementals have the ability to fly. All paraelementals are immune to damage from their hybrid composition types, and are vulnerable to their opposite elements.[1]
References
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- ↑ 1.0 1.1 1.2 Manual of the Planes. Jeff Grubb, Bruce R. Cordell, and David Noonan (2001). Wizards of the Coast. ISBN 0-7869-1850-0.
- ↑ 2.0 2.1 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.