| Mordain the Fleshweaver,|
from the Eberron Campaign Guide
|Mordain the Fleshweaver|
|Home||Blackroot, Droaam (formerly Aundair)|
|Age||438 years old|
|3rd edition rules|
|Level (CR)||18 (CR 18)|
|Class||Wizard (transmuter) 18|
|Source|| Eberron Campaign Setting, pg. 167;|
Dragonshards: Masters of Magic
|4th edition rules|
|Source||Eberron Campaign Guide, pg. 129|
Once a member of House Phiarlan and one of the greatest wizards of the Twelve, Mordain d'Phiarlan delved into the forbidden knowledge of the Closed Circle of Sharn. Tainted by the powers of the daelkyr, the 400-year-old wizard is now known as Mordain the Fleshweaver. Mordain hides himself away in his secret hall in Droaam, continuing to explore the forbidden arts.
In the year 560 YK, Mordain was born into House Phiarlan. Showing aptitude in the arcane arts, Mordain was accepted as a member of the Twelve. Mordain eventually became the provost of the Twelve, and pushed the advance of the arts of transmutation. However, Mordain began exploring forbidden knowledge, delving into the depths of daelkyr magic of the Closed Circle of Sharn. The rumors began: some say that he was trying to create a whole new dragonmarked house; others say that he replaced his blood with a mixture of dragon and troll blood. When word got out of the horrors of his experiments, the other mages of the Twelve moved against him.
Dismissal and ExcoriationEdit
With knowledge of his horrid experiments public, the Twelve and the dragonmarked houses moved against Mordain. In 797 YK, he was excoriated from House Phiarlan. The Twelve, led by Salyon Syrralan d'Sivis, tried him for his crimes and attempted to execute him. However, every method the Twelve used failed: Mordain was bathed in acid, burned at the stake, drowned, and even dismembered, and after each horrible death, Mordain's flesh reformed and he awoke renewed.
Solitude in DroaamEditMordain disappeared from the world until 873 YK, when a troop of Aundairian soldiers pursued a group of lycanthropes during the Purge. They discovered a tower jutting up from the woods of what is now Droaam. The only survivor of the squad was found with the bottom half of his body replaced by one of the lycanthropes he was hunting. Before he died, he spoke of a tower "with blackened, leathery walls, twisted as the limb of a dragon reaching up to grasp the sun."
Mordain had indeed taken up home in Droaam. He created a tower named Blackroot, and surrounded his home with a forest of flesh. Even the Daughters of Sora Kell steer clear of what the gnolls call Khresht Rhyyl, "the Forest of Flesh." 
Since his exile, Mordain has spoken to none. Various nations of Khorvaire have sent emissaries into Khresht Rhyll, but none have returned. Mordain has secured his tower against scrying or teleportation. Mordain will occasionally send out servants from his tower to search ancient daelkyr sites in Droaam and the Shadow Marches. His servants include many creatures of his own creation, as well as enslaved abominations, such as beholders, illithids, and umber hulks.
Mordain is a powerful wizard, and a master of the transmutation school of magic. He can use his spells to polymorph, clone, and bind the souls of creatures.
As a former provost of the Twelve, Mordain is an expert in various areas of learning. His knowledge of the daelkyr and Xoriat is amongst the top tier of mortals. He has advanced knowledge of aberrant dragonmarks and the creation of golems.
- ↑ Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
- ↑ 2.0 2.1 2.2 Dragonshards: Masters of Magic. Keith Baker (July 25th, 2005). Wizards of the Coast.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 "Expeditionary Dispatches: The Forest of Flesh" (June 2008) by Keith Baker. Dragon magazine issue 364.
- ↑ 4.0 4.1 Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the Coast. ISBN 0-7869-5099-4.