A monk is a martial artist, proficient in unarmed combat who usually live in monasteries, where they rigorously train the mastery of their bodies and minds, notably being able to defend themselves with their bare hands and certain specialized weapons. Due to the discipline imposed by this training, monks must be of lawful alignment. Monks may travel among the general populace, looking like simple peasants. But when a monk leaves the monastery, it is generally to seek out adventures that they can use to test their skills against.
Special Abilities Edit
Combat Abilities - The monk is proficient with unarmed strikes and certain martial arts weapons. They can also use these weapons in a flurry of blows, a rapid succession of strikes. At higher levels the monk even can take a foe's life with his powerful strikes. Monks gain a few bonus feats (though not as many as a fighter) which enable him to customize their progression a bit.
Physical Prowess - The monk's body becomes a paragon of human perfection and only grows more perfect as they grow more powerful. The monk is able to resist disease, poison and heal his own wounds.
Slow Fall - The monk gains the ability to fall from great heights and not take damage with the ability to fall from further and further heights.
Ki Powers - The monk can channel his own psuedo-magical energies called ki. The ki power allows the monk to strike creatures that can't normally be affected by physical attacks.
Monks in Eberron Edit
Monastaries dot the landscape of Khorvaire, while mostly human settlements other races have taken to the monastic lifestyle and many of the martial arts styles originated in the Dhaakani Empire. During the Last War many sought out the monastic lifestyle as a way of retreating from the world of conflict to a more peaceful lifestyle, now with an end to the open hostilities many of these monks have now ventured out into the world.
Famous Monks Edit
Commentary on Monks Edit
If you have played a monk in Eberron write a short commentary on how playing the class worked or didn't work for you.
For more information regarding playing monks and for specific game mechanics consult the Player's Handbook
- ↑ Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
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