Mark of Making
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Those who possess the Mark of Making can mend and create inanimate objects with its power.
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[edit] House
House Cannith holds power over the Mark of Making and their Tinkers Guild is widely travelled and respected. The house also boasts a second guild, the Fabricators Guild, made up of members who possess lesser or greater dragonmarks and are able to not only mend broken items but create entirely new ones. Those who are not marked usually take on roles well off artisans or in rarer cases mundane tinkers.
[edit] Marks
- Least: Make whole or repair light damage 1/day or mending 2/day; +2 bonus on Craft checks
- Lesser: Minor creation or repair serious damage 1/day
- Greater: Fabricate or major creation 1/day
[edit] Siberys
- True Creation 1/day
[edit] References
Eberron Campaign Setting. Keith Baker, Bill Slavicsek, James Wyatt (2004). Wizards of the Coast.
--Jorda75 21:39, 27 August 2008 (UTC)
