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Magic items are relatively common in the world of Eberron. House Cannith, whose heirs bear the Mark of Making, are the supreme manufactory for all things magic and mundane.

Artificers and magewrights produce magical items by use of creation patterns and schemas, saving cost in materials and experience.

Using the magecraft[1] spell artisans can create items relatively quickly and cheaply.


NotesEdit

  1. Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.

ReferencesEdit

Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.

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