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House Lyrandar

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Dragonmarked House COA Lyrandar
Coat of arms of House Lyrandar[1]
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House Lyrandar is a half-elven dragonmarked house throughout Khorvaire with its enclave located on Stormhome an island city-state just north of Aundair.

As is common among other dragonmarked houses, Lyrandar is led by a baron (patriarch or matriarch). Some in the house refer to the baron as "Firstborn", believing that Lyran and Selavash, the ancient ancestors of House Lyrandar and the spiritual ancestors of the Khoravar race, speak through that individual.

Certain segments of the House of Storm are very dedicated to the Khoravar race and promoting its interests. They are likely to encourage half-elves in their pursuits even outside the house. And talented Khoravar of whatever industry or field are likely to find a welcome place amongst the folk of House Lyrandar. The House no longer excoriates members for marrying outside the Khoravar race (i.e. humans, elves, or other), but such interbreeding is likely to be discouraged.

DragonmarkEdit

House Lyrandar possesses the Mark of Storm. This mark grants various magical benefits that allow its bearers to control winds and waves. House Lyrandar exclusively owns and operates the airship transport business across Khorvaire while other members provide farmers with necessary rain and good weather to produce the plentiful harvests Khorvaire needs to remain virile.

GuildsEdit

The Raincallers Guild provides weather management, while the Windwrights Guild is one of the largest air and sea shipping and transit businesses in Khorvaire.

Other House AgenciesEdit

HoldingsEdit

Skyship
One of House Lyrandars skyships in flight[2]
Jorda75Added by Jorda75

PeopleEdit

Lyra
Welcome aboard
Jorda75Added by Jorda75

HistoryEdit

OriginsEdit

Although there are not historical records of the beginnings of the house, Lyrandar is said to have begun around 2000 years ago, six centuries after legends hold that the elves first migrated to Khorvaire from Aerenal where some mixed with humans to create the first Khoravar. Lyran and Selavash were the first of the Khoravar to develop the Mark of Storm.

Last WarEdit

Early War YearsEdit

At the beginning of the Last War, House Lyrandar was significantly weaker than they are today. Most transport, including military transport (troops and supplies), were carried over land, and Orien with their caravans and trade routes, not to mention the lightning rail, were the carrier of choice for every nation and faction.

Lyrandar, in the early years of the war, made their money primarily in the field of weather manipulation: clearing rainy and muddy regions so troops could pass, using weather to make trade routes impassable (especially if they were Orien trade routes), helping regions in need of a good growing season because of enemy food raids, and whatever else the paying client needed; though Lyrandar were always careful not to violate the neutrality demanded by the Korth Edicts.

Orien's trade routes deteriorated as the war went on, and House Lyrandar was there to take up the slack with a fleets of galleons to ship for clients via sea. They also sold ships to clients who could afford them.

House Lyrandar also provided Stormhome as a safe refuge and meeting place for spies.

End of the WarEdit

Everything changed in 990 YK when, with the aid of Zil gnomes and House Cannith, House Lyrandar produced the first elemental airships. Lyrandar, no longer limited to the seas, could carry troops and supplies across land faster than Orien could hope to do, and the House of the Kraken began to completely dominate the transport industry.

Though they would carry supplies and transport troops for client-nations, but would not use the airships in combat so as not to violate their neutrality. They would, however, sell airships to nations willing to pay for them, though because of the price of the vessels, there was never a brisk trade in airships.

Post-WarEdit

Unlike some houses, such as Orien and Cannith, who suffered huge losses during the war, Lyrandar completed the war without incurring much loss. And unlike some houses, like Jorasco, Lyrandar's has not suffered much in the way of political backlash for the money they made during the war.

Instead, the nations they served largely credit them with providing weather for crops and preventing droughts, and their airships for giving the post-war economic boost necessary for the five nations to rebuild. Lyrandar's status is now arguably higher than it has ever been, and the future looks bright.

Their relations with certain other dragonmarked houses is not as rosy. Orien, their main competitor, still reeling from the devastation they suffered during the war, and particularly on the Day of Mourning, when they lost thousands of miles of lightning rail lines and the enormous transfer hub at Metrol, are increasingly angered by Lyrandar's encroachment onto what they view as their territory. House Cannith, who provided the initial design work for the airships, feels that it deserves greater compensation and wants a percentage for all airships sold. But while Lyrandar negotiates with these houses, their power and prestige continue to grow with the general populace.

Game IdeasEdit

  • The sailors of the House of Storm have traveled farther and seen more of the world than most others in Eberron, visiting even the most forbidden and hidden places of the globe. Does House Lyrandar have secret facilities on islands around the world? The island of Selavashar, may be a hidden facility run by Lyran's Gift. What mad magical experiments might be performed there?
  • The House was until recently largely blocked from trade in Stormreach. Does Lyrandar have a secret settlement on the dark continent?

NotesEdit

  1. Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. Dragonmarked. Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman (2006). Wizards of the CoastISBN 0-7869-3933-8.
  3. Storm Dragon The Draconic Prophecies, Book 1. James Wyatt. 2007.
  4. Storm Dragon The Draconic Prophecies, Book 1. James Wyatt. 2007.
  5. Storm Dragon The Draconic Prophecies, Book 1. James Wyatt. 2007.
  6. Explorer's Handbook David Noonan, Rich Burlew, Frank Brunner James Wyatt. 2005.
  7. Dragonmarked Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman. (2006).
  8. Storm Dragon The Draconic Prophecies, Book 1. James Wyatt. 2007.
  9. The Forge of War (book) James Wyatt, Wolfgang Baur, Ari Marmell. 2007.

ReferencesEdit

Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.

Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman (2006). Wizards of the CoastISBN 0-7869-3933-8.

James Wyatt, Wolfgang Baur, Ari Marmell (2007). Wizards of the CoastISBN 0-7869-4153-7.

Keith Baker, Nicolas Logue, James "Grim" Desborough, C.A. Suleiman (2008). Wizards of the CoastISBN 0-7869-4803-5.



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