|Aliases||The Churning Chaos|
|3rd edition rules|
|Enhanced Magic||Chaotic spells|
|Impeded Magic||Lawful spells|
|Source||Eberron Campaign Setting, pg. 95|
Kythri is in a constant state of unrest, though some can keep a location from morphing by strength of will, if only for a short period of time. The gravity changes randomly in random directions.
- The most populous of the inhabitants of Kythri are the slaadi, including their cousins, the neraphim.
- Even within the chaos, there are races that inhabit Kythri. Some such humanoid-like races that inhabits Kythri are the quaraphons, the titans, and the various races of windblades.
- Another race that make Kythri their home are the githzerai. Though the githzerai were created by the daelkyr of Xoriat as a slave race, they fled their masters during the Daelkyr War, seeking safety on the plane of Kythri some 9,000 years ago.
- Creatures such as chaos beasts, chaos rocs, and howlers also originate from Kythri.
- There are many manifest zones to Kythri within the nation of Adar on the continent Sarlona, the largest of which is called Uutkleza.
- Kyrrilspire Mountain, inside the Blackcaps, is within a Kythri manifest zone. Because of this, the mountain changes shape each day.
- Manifest zones dot the Shadow Marches, where they are patrolled by the Gatekeepers to make sure no creatures come spilling out of the plane.
Effects on the Material PlaneEdit
Kythri does not follow a set planar orbit but rather lurches through the Astral Plane at random intervals sometimes hurtling through space, sometimes slowing to a crawl. Because of this feature Kythri might be coterminous with the Material Plane for a day or a century and might be remote for only a few months before jumping back into touch with the Material Plane. Popular superstition link coterminous periods with eras of unrest and war. Many scholars believe Kythri was coterminous during the first decades of the Last War, but no firm evidence backs these claims.
There does not appear to be any effect on Eberron when Kythri is remote.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
- ↑ 2.0 2.1 Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the Coast. ISBN 0-7869-3912-5.
- ↑ Monster Manual IV. (July 2006). Wizards of the Coast. ISBN 0-7869-3920-6.
- ↑ Explorer's Handbook. David Noonan, Rich Burlew, and Frank Brunner (2005). Wizards of the Coast. ISBN 0-7869-3691-6.
- ↑ 5.0 5.1 Secrets of Sarlona. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the Coast. ISBN 978-0-7869-4037-0.
- ↑ Five Nations. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
|The Planes of Eberron|
| The 13 Major Planes: Daanvi · Dal Quor · Dolurrh · Fernia · Irian · Kythri · Lamannia · Mabar · Risia · Shavarath · Syrania · Thelanis · Xoriat|