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House Kundarak

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Coat of arms of House Kundarak
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House Kundarak is a Dwarven house with services focused in security and banking. Their primary customers are those who have enough coin to buy something worth protecting including the wealthy, the powerful, other dragon marked houses and even state governments. They are the wealthiest Dragonmarked House by far and their banking establishments can be found all over Khorvaire


House Kundarak possesses the Mark of Warding which allows the bearers to secure items, papers and money giving reason to why they are the number one service in security.

4th Edition: In the 4th Edition Eberron's Player's Guide the Mark of Setinel can be chosen by Players as a feat. This feat grants the character an advantage when provoked into opportunity attacks and gifts the player with rituals tailored around security. 


During its early years Kundarak was but a small clan in an ancient underground Dwarven empire. During these times whole clans were exiled to the surface if they were found to be guilty of serious crimes. House Kundarak volunteered and took it upon themselves to guard the entrance, Korunda Gate, from these twelve rebellious clans from returning, they even went as far to settle above on the surface. Kundarak spent many centuries guarding this gate and even sealed it.

The Mark of Warding first appeared around 2500 years ago, not long before Karrn the Conqueror and seized what is now the Mror Holds and subjugated the exiled Dwarf clans. With the consent of the Kundarak's the sealed gates were opened once again though, it was too late. The Dwarven empire was decimated by the Daelkyr leading to it's imminent collapse. This tragic event meant that the Kundarak's had become redundant, it is not officially known if Kundarak holds a grudge against Karrnath for essentially abolishing their duty.

An inside look of Kundarakhold
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With the aid of the Gnomes of Zilargo and House Sivis, Kundarak found purpose again when they formed an official Dragonmarked House in 106 YK. One of the conditions for earning the Dragonmarked House status was for Kundarak to cease all mining operations within Korunda Gate. Kundarak agreed though they bargained for the right to lease their ancient hereditary lands to others who wish to mine. 

House Kundarak played an essential part during the Last War but preferred to take a financial role rather than a direct military presence which gave way to Kundarak becoming the banking establishment it is to date. Largely part to a financial infusion between House Kundarak and the Mror Hold's, twenty years into the war the Mror Holds declared its independence.

When years of war became decades the nations of Khorvaire quickly became heavily indebted to House Kundarak relying on large loans to pay for equipment and provisions. At the end of the war all nations owed Kundarak a large sum and to make sure they all pay their debts Kundarak demanded that an order be placed in the Treaty of Thronehold demanding the nations to settle them.    

Notable Members

  • Lord Morrikan d'Kundarak is the longest ruling leader of any house and is the only leader to remember life before The Last War. Morikkan is known to be weary and cautious though incredibly stubborn once he has made his mind up. Morikkan's long term goal is to form a tie of honour with the Gatekeepers of the Eldeen Reaches due to his belief that the Gate Keepers warding project will benefit them.
  • Daphanë d'Kundarak is Morikkan's grand-niece and a renowned banker with an aggressive attitude to business. She is currently the president of the Kundarak bank in Sharn and commands a lot of influence in public policy through the use of loans. She is known to have few friends due to her blunt personality and is even seen as stubborn by parliament and too much of a risk taker by the leaders of Breland.
  • Balurath d'Kundarak  is Morikkan's nephew who has taken it upon himself to make sure that all items that were stolen from a Kundarak vault are returned. Balurath doesn't take theft lightly and relentlessly hunts down thieves and executes them before returning the stolen item. His home is in Korunda Gate though he spends little time there as he is often inspecting vaults or chasing down thieves. 
    Kundarak mem
    A House Kundarak Guard
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Like all other Dragonmarked Houses, House Kundarak provides services as a business. It's traditional business is banking which involves loans and storage. Another service is security, for paying clients Kundarak will build and install security. Similar to their banking business they offer to store any item in their highly secured vaults.

Kundarak also lease their ancestral lands Kundarak Hold to any mining establishment providing they offer a percentage of the profit.

Key Locations

Korunda Gate A city in the Mror Holds and the head quarters of House Kundarak.

The Deep Mine An extremely rich and deep mine that is being mined by a collaboration of Dragonmarked Houses and Dwarven clans in Zilargo.


House Kundarak runs both the Banking Guild and the Warding Guild. While the Banking Guild specializes in loans, letters of credit, and safe-keeping services, the Warding Guild is made up of experts in mundane and magical security, including soldiers training to protect Kundarak's holdings.

4th Edition: As of the 4th edition three additional guilds and divisions have been added to House Kundarak. 

Golden Door: This is actually a division of the Warding Guild rather than a independent guild itself. Golden Door is responsible for the development and installment of advanced security systems such as complex locks and magical wards. The majority of its contracts are internal, focusing on the security of house Kundarak before all else though the house extends its services to other dragonmarked houses and the rich.

Iron Gate: Another division of the Warding Guild, Iron Gate provides guards who've received training in guarding objects and places of importance. Acting like a secret service the members of Iron Gate are highly elusive and are rarely seen beyond their designated posts. Iron Gate extend their services to the guarding of personnel though they avoid clashing with House Deneith's Defenders guild. Despite this the majority of the political class of the Mror Holds are often protected by Iron Gate guards. 
A Ghorad'din strike team invades a duergar stronghold to free a kidnapped Kundarak heir.
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Ghorad'din: Ghorad'din is Kundarak's own intelligence service of assassins and spies, very little is known about this guild beyond the walls of House Kundarak. Ghorad'din's leaders are unknown however, what is known is that they takes orders directly from Lord Morikkan and his six hereditary chieftains. The one thing that all other secret services envy and fear of Ghorad'din is that by using the teachings provided by Kundarak they have become experts at bypassing security, even Kundarak security.


3.5 Edition

Morikkan d'Kundarak: Dragonmarked p.46

4th Edition

Kundarak Iron Gate Guard: Eberron Campaign Guide p.219.


Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.

Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the CoastISBN 0-7869-5099-4.

Eberron Player's Guide. J. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Wizards of the CoastISBN 0-7869-5100-1.

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