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Kobold

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Kobolds, from the 4th edition Monster Manual
Kobold
Avg. Height 3'6" - 4'0"
Avg. Weight 60-75 lbs.
Homeland(s) Argonnessen; Khorvaire
Language(s) Common, Draconic
3rd edition rules
Creature Type Humanoid (Reptilian)
Advancement By character class
Size Small
Ability Modifiers -4 Strength, +2 Dexterity,
-2 Constitution
Favored Class Sorcerer
Source Monster Manual v. 3.5, pg. 161-162
4th edition rules
Creature Type Natural humanoid
Size Small
Ability Modifiers +2 Constitution, +2 Dexterity
Skill Modifiers +2 Stealth, +2 Thievery
Source Monster Manual (4th edition), pg. 278

According to their own mythos, the kobolds of Khorvaire originated at the very dawn of the world of Eberron. When blood was shed during the battle among the progenitor dragons, Siberys, Eberron and Khyber, the kobolds emerged from the sacred fluids which fell.

Most non-kobold scholars discount this view since it would make kobolds even older than the races of true dragons, which descended from Siberys, but among kobolds it is considered fact.

Kobolds have a natural ability with magic, a factor which they claim lends credibility to their beliefs of origin. Many kobolds become sorcerers or have a minor capability with magic.

Kobolds also have a natural ability with mining and because of their small size are able to get to veins of ore that even dwarves might have trouble reaching. They seem to like to set traps, perhaps a natural instinctive defense mechanism; they often enhance the traps protecting their mines and homes with minor magic.

Note: Kobolds' native skill with magic combined with their mastery of mechanical devices in the form of traps would also incline one to believe that artifice might be a natural talent among kobolds, but this has not been consistently observed by outsiders to be the case. Of course, this does not mean that it is not true.

SubspeciesEdit

There are three subspecies of kobold on Eberron: iredar or "ones of earth", irvhir or "ones below, and irsvern or "ones above". Kobolds can detect the subrace of another kobold by scent within 15 feet and are attracted to the smell of their own kind (subrace), even becoming discontent or melancholy when absent for long periods.

IredarEdit

The iredar kobolds are held to be descended from the dragon Eberron. They tend toward magics of defense and binding (abjurations and conjurations).

IrvhirEdit

The irvhir kobolds are held to be descended from the dragon Khyber. They tend toward magics linked to corruption and darkness (i.e. fear, darkness, necromantic magics).

IrsvernEdit

The irsvern kobolds are held to be descended from the dragon Siberys and dwell in the highest mountain peaks. It is unknown of the truly exist or ever did. The Wayfinder, Tolas Koln, in 867 YK, claimed in a journal entry to have seen winged kobolds with amazing powers of sorcery. Many consider it to have been a hoax, though other kobolds are firm in their belief of the existence of irsvern kobolds.

Horrid AnimalsEdit

Kobolds of Eberron have a natural affinity with and tend to bond with horrid (see Eberron Campaign Setting, pp. 287-289) creatures, especially burrowing animals.

Kobold SocietyEdit

TernmolikEdit

Ternmolik, or "stonescales" in the common Galifaran tongue, are the kobolds who perform the prosaic tasks such as farming, gathering and crafting for the community.

GixEdit

Gix, or "claws" in the common Galifaran tongue, are the soldiers and hunters of the kobold community.

IejirastrixEdit

Iejirastrix, or "blood seers" fulfill the role of priests, prophets and magic-men for the community, claiming to hear the voices of the progenitor dragons, and leading the clans.

The ChamberEdit

While the dragons of the Chamber do not give credence to kobolds' own claims as to their origins, they will sometimes use kobold agents, who have been known to have curious and sometimes keen insights as to the Draconic Prophecy.

ReferencesEdit


Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.

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