|A kalashtar, from the Eberron Player's Guide|
|Avg. Height||5'8" - 6'3"|
|Avg. Weight||130-220 lbs.|
|Language(s)||Common, Quori, Riedran|
|3rd edition rules|
|Creature Type||Humanoid (Human, Psionic)|
|Advancement||By character class|
|Source||Eberron Campaign Setting, pg. 18-19|
|4th edition rules|
|Creature Type||Natural humanoid|
|Ability Modifiers||+2 Charisma, +2 Intelligence or Wisdom|
|Skill Modifiers||+2 Insight, +2 to choice of other|
|Source||Eberron Player's Guide, pg. 30|
The kalashtar are a compound race: incorporeal entities from the alien plane of Dal Quor, the Region of Dreams, merged with human bodies and spirits to form a distinct species. They were once a minority among the quori, the native race of Dal Quor, hunted and persecuted for their religious beliefs. About thirty-eight thousand years after the quori invaded Eberron and the connection between their plane and the Material Plane was severed, the kalashtar were the first of the quori to discover a means to reach the Material Plane once more (-1,800 YK). Fleeing persecution, they transformed their physical forms into psychic projections that allowed them to enter the Material Plane and merge in a willing partnership with humans. It took centuries for the other quori to discover a similar means to psychically project their spirits out of Dal Quor to possess human bodies, forming the Inspired, while leaving their own bodies behind -- much as mortals project their minds to Dal Quor when they dream. For 1,500 years now, the Inspired in their vast kingdom of Riedra have continued to persecute and oppress the kalashtar.
Personality: As a true merge of human hosts and quori spirits, the kalashtar possess keen intellects, but are not ruled by logic. They seek the perfection of their minds and spirits, often to the exclusion of any physical pursuits. They are generally warm and compassionate, but their manners and ways of thinking are alien to the native races of Eberron. They are more interested in psionics than in the magic that pervades Khorvaire, and often lace their discourse with esoteric terms such as matter, kinetics, and ectoplasm.
The kalashtar are outcasts from their home plane and can never return there -- not even in dream. The combination of life in exile and a dreamless existence makes the kalashtar slightly inclined toward madness, and some have speculated that the kalashtar devote themselves to psychic and physical discipline in order to keep themselves safely sane.
Physical Description: The kalashtar appear very similar to humans, but have a grace and elegance that makes them appear almost too beautiful. They are slightly taller than the average human, and their faces have a slight angularity that sets them apart from the human norm, but their deviation from average only makes them seem more attractive.
Relations: The kalashtar are born diplomats and relate fairly well to members of all races -- except, of course, the Inspired. They relate best to humans, with whom they share the greatest physical similarity, but some kalashtar find themselves strongly drawn to other races instead. They oppose the Inspired in all ways, both within Riedra and beyond its borders, and likewise oppose any group or force that corrupts or degrades mortal souls.
Alignment: The kalashtar are generally lawful good. They combine a sense of self-discipline that borders on the ascetic with a genuine concern for the welfare of all living things, or at least their souls.
Kalashtar Lands: The kalashtar homeland is a region of Sarlona called Adar, a land of forbidding mountains and hidden fortresses in the southeastern portion of the continent. Even in Adar their numbers are small, and the number of kalashtar found in Khorvaire is much smaller still. However, they can be found in the largest human cities. The largest kalashtar population in Khorvaire is in the city of Sharn, because of its proximity to Xen'drik, where many of the Inspired have extended their reach.
Dragonmarks: The kalashtar never possess dragonmarks.
Religion: The kalashtar do not follow gods, but have their own religion called the Path of Light. The center of this belief system is a universal force of positive energy the kalashtar call il-Yannah, or "the Great Light." Through meditation and communion with this force, the kalashtar seek to strengthen their bodies and minds for the struggle against the forces of darkness that threaten all life on Eberron. Though il-Yannah is not a deity, a few clerics draw power from the Path of Light. A greater number of devout followers of the Path are psions and psychic warriors.
Language: The kalashtar speak Quor, the language of the quori, and the common tongue of their homeland (either Common in Khorvaire or Riedran in Adar). Quor is a hissing, guttural tongue more suited to the alien forms of the quori than their humanoid hosts. It has its own written form, a flowing, elegant script with many circular letters.