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Kaius ir'Wynarn III

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King Kaius
King Kaius ir'Wynarn, from Five Nations
Kaius ir'Wynarn III
Aliases Kaius ir'Wynarn I, King Kaius I, King Kaius III
Home Korth (Crownhome), Karrnath
Gender Male
Race Vampire (Human)
3rd edition rules
Level (CR) 13 (CR 16)
Class Aristocrat 2, Fighter 11
Alignment Lawful evil
Source Five Nations, pg 104-105
4th edition rules
Level 15
Role Elite Skirmisher
Alignment Evil
Source Eberron Campaign Guide, pg. 85

King Kaius III assumed the throne of Karrnath in 991 YK, relieving his aunt and regent Moranna ir'Wynarn. He is believed to be the son of King Jaron ir'Wynarn. Unknown to almost everyone, however, he is actually his own great-grandfather, Kaius ir'Wynarn I.

KING KAIUS CR 16
Male human vampire aristocrat 2/fighter 11
LE Medium undead (augmented humanoid)

Action Points 3
Initiative +8; Senses darkvision 60 ft.; Spot +14, Listen +14
Languages Common, Dwarven, Elven, Draconic,Giant

AC 41, touch 16, flat-footed 38; Dodge, Mobility
HP 95 (13 HD); fast healing 5; DR 10/silver and magic
Immune sunbeam, mind-affecting spells and effects, divination spells and effects, undead immunities
Resist cold 10, electricity 10; +4 turn resistance
Fort +12, Ref +16, Will +15
Weakness vampire weaknesses

Speed 20 ft. (4 squares) with +3 glamered mithral full plate, climb 20 ft. (spider climb), base 30 ft.; Spring Attack
Melee sword of life stealing +22/+17/+12 (1d8+6/19–20) or
Melee slam +20/+15/+10 (1d6+6 plus energy drain)
Base Atk +12; Grp +18
Atk Options energy drain (2 negative levels); Combat Reflexes, Quick Draw
Special Actions alternate form (bat, dire bat, wolf, dire wolf); blood drain (pin, 1d4 Con/round, Kaius gains 5 hp), children of the night, dominate (look into eyes, dominate person, Will DC 22 negates, CL 12th, range 30 ft.), create spawn, gaseous form (at will or when reduced to 0 hp)
Abilities Str 23, Dex 22, Con —, Int 20, Wis 18, Cha 23
Feats Ability Focus (dominate), Alertness, Action Surge, Combat Reflexes, Dodge, Greater Weapon Focus (longsword), Greater Weapon Focus (slam), Heroic Spirit, Improved Critical (longsword), Improved Initiative, Lightning Reflexes, Mobility, Quick Draw, Spring Attack, Weapon Focus (longsword), Weapon Focus (slam), Weapon Specialization (longsword)

Skills Climb +13, Bluff +19, Diplomacy +22, Disguise +18, Gather Information +8, Handle Animal +9, Hide +10, Intimidate +24, Jump +13, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nobility and royalty) +10, Listen +14, Move Silently +10, Ride +17, Search +13, Sense Motive +22, Spot +14
Possessions combat gear plus +3 glamered mithral full plate, winged shield, sword of life stealing, cloak of resistance +5, ring of protection +3,amulet of natural armor +3, ring of counterspells (searing light), boots of speed

Children of the Night (Su): Standard action, summon 1d6+1 rat swarms, 1d4+1 bat swarms, or 3d6 wolves; arrive 2d6 rounds, last 1 hour.

Create Spawn (Su): Humanoid or monstrous humanoid slain by energy drain becomes a vampire in 1d4 days. Humanoid or monstrous humanoid slain by blood drain becomes vampire spawn if below 4 HD.

Hook “I’ve been waiting for you.”

Note: Kaius has disguise undead, greater spell immunity (sunbeam), and mind blank cast on him by palace staff before important audiences.

Biography During the Last War the residents of Karrnath were unable to support themselves with their own agriculture. With trade between the nations at a standstill, a terrible famine struck the nation. King Kaius ir'Wynarn I was approached by members of the Blood of Vol who offered to help him and his people. While this deal brought much relief in the form of food, it also carried a heavy personal price. The king was transformed into an undead creature - a vampire - in 897 YK by none other than Erandis Vol.

King Kaius I never liked the alliance with the Blood of Vol, and in 910 YK relinquished the throne by faking his death in order to find a way to break the alliance. After over 80 years of working in secrecy, he returned to the throne under the guise of his descendant King Kaius III.

He married Etrigani, a diplomat from Aerenal who is one of the few people in the world who know his secret. He has sent his "brother" Gaius ir'Wynarn to Thrane and his "sister" Haydith ir'Wynarn to Breland as part of an exchange of relative among the ruling families of some of the Five Nations.

His "Aunt" Moranna now serves willing as his chief advisor and minister of internal affairs. She, like her King, is also secretly a vampire.

King Kaius has kept his true nature hidden from not only his country, but the world at large. While evil, King Kaius is one of the major proponents for peace in Khorvaire, possibly due to the fact that war has cost him so much in his life.

References Edit

Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.

Five Nations. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the CoastISBN 0-7869-3690-8.

The Forge of War. James Wyatt, Wolfgang Baur, Ari Marmell (2007). Wizards of the CoastISBN 0-7869-4153-7.

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