Homunculus
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| | |
| A dwarf artificer and his improved homunculus, from Magic of Eberron | |
| Homunculus | |
|---|---|
| Distinctions | Small constructs of varied design |
| Avg. Height | varies |
| Avg. Weight | varies |
Created by an artificer or a wizard, a homunculus is a construct designed to aide its creator. Homunculi are telepathically linked to their creator, knowing what their creator knows, and follow the telepathic instructions they are given. Their creator can perceive everything a homunculus sees and hears, out to a distance of 1,500 feet.
Homunculi vary greatly in form and function. The creator needs a workshop to create one, the raw materials, and the skill necessary to create one. Designs for homunculi may come from anywhere from House Cannith to Xen'drik.[1]
Skilled artificers can improve upon the design of a homunculus, and may do things like add wings onto an iron defender.[2]
Designs
Edit
While new designs for homunculi are always being created, some standard designs include:
| Arbalester | |
|---|---|
| 3rd edition rules | |
| Creature Type | Construct |
| Advancement | By hit dice |
| Size | Tiny |
| Source | Magic of Eberron, pg. 152 |
| 4th edition rules | |
| Creature Type | Natural Animate (construct, homunculus) |
| Size | Medium |
| Source | Monster Manual (4th), pg. 143 |
Arbalester
Designed to support ranged attacks, the arbalester is a homunculus that resembles a mounted crossbow, but with a face on the front. This homunculus is, in fact, designed around the stock of a crossbow, but like other homunculi, is semi-sentient. The arbalester is designed with a built-in quiver that can stock 20 bolts, and the arbalester can arm itself quite quickly with arms that are attached to the stock. Arbalesters are traditionally built with green wood, with inlays of silver and gold. They can also be enchanted, much like a masterwork crossbow can.[2]
| Dedicated Wright | |
|---|---|
| 3rd edition rules | |
| Creature Type | Construct |
| Advancement | By hit dice |
| Size | Tiny |
| Source | Eberron Campaign Setting, pg. 285 |
Dedicated Wright
The dedicated wright is a humanoid homunculus molded from clay. It is rough-shaped, and squat, like a dwarf. The dedicated wright is designed for the explicit purpose to aide its creator in the creation of other items. The dedicated wright is not designed for combat, and will hide itself should it be exposed to combat. Instead, the dedicated wright is designed to stay at home and craft magical weapons, armor, and equipment.[1]
| Expeditious Messenger | |
|---|---|
| 3rd edition rules | |
| Creature Type | Construct |
| Advancement | By hit dice |
| Size | Diminutive |
| Source | Eberron Campaign Setting, pg. 285 |
Expeditious Messenger
The expeditious messenger resembles a cross between a winged lemur and a diminutive dragon. This homunculus is one of the few that can pass as an organic creature, though it is crafted from clay, hair, scales, and feathers. The expeditious messenger is only 9 inches from its nose to its barbed tail. This homunculus is designed for one purpose: to quickly ferry messages to and from its creator. It is designed to move fast, and will avoid combat at all costs to continue to ferry its message.[1]
| Furtive Filcher | |
|---|---|
| 3rd edition rules | |
| Creature Type | Construct |
| Advancement | By hit dice |
| Size | Tiny |
| Source | Eberron Campaign Setting, pg. 286 |
Furtive Filcher
The furtive filcher is a tiny, shadowy, vaguely humanoid form. Fore resembling a wisp of shadow than a homunculus, the furtive filcher is only 18 inches tall. This homunculus is quick, and is designed for the express purpose of stealing objects on behalf of its owner. The furtive fincher is created from clay and ash.[1]
| Iron Defender | |
|---|---|
| 3rd edition rules | |
| Creature Type | Construct |
| Advancement | By hit dice |
| Size | Small |
| Source | Eberron Campaign Setting, pg. 287 |
| 4th edition rules | |
| Creature Type | Natural Animate (construct, homunculus) |
| Size | Medium |
| Source | Monster Manual (4th), pg. 156 |
Iron Defender
The iron defender is one of the more popular designs for homunculi. This iron-plated dog serves as a faithful guard, protecting its creator much like a true canine would. The iron defender stands at two-feet tall, and instead of teeth, the iron defender has serrated razor-sharp blades in its mouth. The iron defender also has spikes running along its spine.[1]
The iron defender is a favorite of both House Cannith and House Kundarak, which keep iron defenders in some of their enclaves, including the House Kundarak enclave in Stormreach and the hidden House Cannith Forge of the Sacred Spark.[3][4]
| Packmate | |
|---|---|
| 3rd edition rules | |
| Creature Type | Construct |
| Advancement | By hit dice |
| Size | Small |
| Source | Magic of Eberron, pg. 152-153 |
Packmate
The packmate resembles a chest with arms and legs. In fact, that is exactly what the packmate is: a set of drawers that can walk and move along with its creator. The packmate is designed around a wood and metal chest, with four legs beneath it, capable of carrying it along. Two pincer-like arms extend from the chest, allowing the packmate to withdraw items from one of the various compartments. Each of these compartments are magically locked.[2]
| Persistent Harrier | |
|---|---|
| 3rd edition rules | |
| Creature Type | Construct |
| Advancement | By hit dice |
| Size | Small |
| Source | Magic of Eberron, pg. 153 |
Persistent Harrier
The persistent harrier is a humanoid homunculus; a two-feet-tall silver biped covered in spikes. Designed to be a melee fighter, the persistent harrier wades into combat, scurrying between the legs of opponents, distracting them from its creator's attacks. The persistent harrier is designed to avoid attacks, tumbling between foes.[2]
Notable Names
Edit
Some notable homunculi include:
- The Lord of Blades has two homunculi followers named Hilt and Pommel.[5][6]
References
Edit
- ↑ 1.0 1.1 1.2 1.3 1.4 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
- ↑ 2.0 2.1 2.2 2.3 Magic of Eberron. Bruce R. Cordell, Stephen Schubert, and Chris Thomasson (2005). Wizards of the Coast. ISBN 0-7869-3696-7.
- ↑ City of Stormreach. Keith Baker, Nicolas Logue, James "Grim" Desborough, C.A. Suleiman (2008). Wizards of the Coast. ISBN 0-7869-4803-5.
- ↑ Faiths of Eberron. Jennifer Clarke Wilkes, Ari Marmell, and C.A. Suleiman (2006). Wizards of the Coast. ISBN 0-7869-3934-6.
- ↑ "Critical Threats: Lord of Blades" (June 2004) by Keith Baker, Bill Slavicsek, and Christopher Perkins. Dungeon Magazine issue 111.
- ↑ Five Nations. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.