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Half elf 4th
The khoravar, from the Eberron Campaign Setting
Half-elf
Aliases Children of Khorvaire; Khoravar
Avg. Height 5'5" - 6'2"
Avg. Weight 130-190 lbs.
Homeland(s) Khorvaire
Language(s) Common, Elven
3rd edition rules
Creature Type Humanoid (Elf)
Advancement By character class
Size Medium
Ability Modifiers None
Favored Class Any
Source Player's Handbook v. 3.5, pg. 18
4th edition rules
Creature Type Natural humanoid
Size Medium
Ability Modifiers +2 Constitution, +2 Charisma or Wisdom
Skill Modifiers +2 Diplomacy, +2 Insight
Source Player's Handbook (4th edition), pg. 42,
Heroes of the Forgotten Kingdoms, pg. 252

Half-elf are one of the common races. They descend from elves and humans but have since become a new unique race, distinct from both their elven and human ancestors. Half-elves refer to themselves as "Khoravar" and are found throughout the continent; they are not concentrated within a specific geographic region.

DragonmarksEdit

House LyrandarEdit

The half-elves heirs of House Lyrandar bear the Mark of Storm. Lyran and Selavash were the first of the half-elves to develop the dragonmark of Lyrandar 2000 years ago, during the time of Karrn the Conqueror. The two half-elves told others of their race to embrace their culture, calling them Khoravar, or "Children of Khorvaire", referring to their origin on the continent.

House Lyrandar is a powerful house and their development of elemental airship technology with the aid of the Zilargo gnomes and House Cannith has only enhanced their prestige.

Guilds

Raincallers Guild: provides weather-manipulation services for agriculture, as well as building dams, irrigation systems and resevoirs to limit the sometimes erratic effects of natural forces.

Windwrights Guild: provides shipping services via its airships and waterbound vessels.

House MedaniEdit

The half-elves of House Medani bear the Mark of Detection, giving them various powers of divination. The dragonmark was discovered by House Cannith during the War of the Mark, 1500 years ago. The Medani half-elves had been secretly using them for some time, but were convinced to join the other Houses.

Guilds

Warning Guild: provides services certifying mercenaries and anticipating attacks for those in power. 82088

ReferencesEdit

Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.

Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman (2006). Wizards of the CoastISBN 0-7869-3933-8.

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