The frozen wasteland to the north known only as the Frostfell is as enigmatic as it is cold. To date there is only one recorded expedition to the Frostfell from Khorvaire and it was little more than a notch in a belt than a true exploratory mission. That expedition was headed by Lord Boroman ir'Dayne, a halfling and the founder of the Wayfinder Foundation.[1]

122603 CN GL
Aliases Winter's Home; the Source of Winds; the Icy Heart of Winter
Nations none


The Frostfell is a bleak and frigid land covering the northern pole of Eberron. It is extremely cold, with numerous manifest zones to the plane of Risia making the cold even more deadly.[1]


Though frozen, the Frostfell contains a diverse geography.

  • Danye Bay, named after Boroman ir'Dayne, is a large bay placed near where the Frostfell meets Sarlona.
  • Rumor has it of the existence of Icehammer Palace, a floating "skyberg" high above Icewhite Island, which has been around since the Age of Demons.
  • Icewhite Island sits between the Frostfell and Khorvaire. Nearby also sits Icewhite Island's three "children": Icegaunt Island, Qorrashi Island, and Tlalusk Island. Though they fall between Khorvaire and Frostfell, all four islands are considered part of the Frostfell due to their frigid temperatures.
  • The Iceworm Peaks bisect the continent. These mountains are cloaked by great glaciers.
  • The Wayfinder Tundra, named after the ir'Dayne expedition, borders the Barren Sea and the Bitter Sea. This expanse of tundra is actually home to fields of lichen during the summer months; though they quickly freeze over during the winter.[2]


There are no nations on the continent of Frostfell, nor are there any known permanent settlements of any of the existing nations of the other continents. The Frostfell remains open territory, though no nation has shown any interest in claiming it. The only modern settlement on the entire continent is the hidden city of Icerazer.[2]


Little is known about the early history of the Frostfell. The first major recorded event is when, 12,000 years ago, clans of dwarves emigrated from the winter lands to Khorvaire.[1]

After an especially raucous night at the Glitterdust Nightclub in Sharn, explorer Boroman ir'Dayne proposed an expedition to the Frostfell. ir'Dayne turned out to lead the only successful expedition to the Frostfell. ir'Dayne gained fame for his expedition, and began the Wayfinder Foundation.[1][3]

Since his initial expedition, Lord ir'Dayne has expressed interest in returning to the Frostfell.[1] Likewise, House Tharashk has also been interested in planning an expedition to the frozen continent.[4]

In 893 YK, another expedition attempted to explore the Frostfell. The expedition, aboard the ice cutter the North Seeker, was lost, even with being in communication with House Sivis.[3]

Races and CulturesEdit



A glacier dwarf

12,000 years ago, the dwarves of the Frostfell migrated to the Mror Holds in northeastern Khorvaire, seeking a more hospitable home for their people.[1] However, the dwarves that stayed behind have continued to evolve. The dwarves are called glacier dwarves, or Toldun Nordorthak in the dwarven tongue for "those who stayed behind."[2]

A little known clan of dwarves also migrated from the Frostfell to the Eska Mountains in the Tashana Tundra. This clan of dwarves are known as the Dorann clan.[5]


There are those that believe a small village of ice gnomes inhabit the Frostfell, but that belief has not been substantiated.[2]


Tribes of goliaths inhabit the Iceworm Mountains within the Frostfell. It is presumed these robust humanoids also migrated from the Frostfell to their homes in the Icehorn Mountains and the Tashana Tundra.[6]


Small bands of nomadic halflings are rumored to exist on the Frostfell.[2]


A subspecies of humans have made their home on Icewhite Island and in small settlements on the Frostfell. These humans, called icefolk, hunt fish and seals along the frozen coast. Another group of humans, called the everfrost barbarians, also make Icewhite Island their home.[2]



An uldra

A race of large brutish humanoids called the neanderthals also call the Frostfell home. They inhabit Icewhite Island and the Wayfinder Tundra. These barbarians coexist peacefully with the nearby human populations.[2]


The Frostfell is also home to the uldra, a race of fey that primarily inhabit the "children" of Icewhite Island. These small, blue-skinned fey live a relatively primitive life, worshiping a goddess called Hleid (whom scholars think was actually Olladra) who was killed by her brother, Iborighu (possibly the Keeper); and the warrior god Aengrist (Dol Arrah).[2]

Flora and FaunaEdit

Levistus and the fiendsEdit


Icerazor city

Ages ago, during the Age of Demons, fiends ruled Eberron. Chief among them were the Overlords. The overlords, and their rakshasa and hag armies, were defeated by the dragons and couatls. Each Overlord was trapped beneath the surface.

One such Overlord is Levistus, who is trapped deep beneath the frostfell. His fiend followers from the Lords of Dust have erected Icerazor, the iceberg city, where they congregate and try to free Levistus. The mayor of the city is Azediel, the half-fiend matriarch.[2][7]

Snowflake OozesEdit

The snowflake ooze has been found in the Frostfell, amongst other locations.[8]

Thrym HoundsEdit

The Frostfell was the original home of the thrym hound, before it migrated to Khorvaire. Many thrym hounds still patrol the Frostfell.[9]


Tlalusk Island was named after its primary inhabitants, the tlalusk. This huge six-legged mammoth roams the island in search of its lichen food.[2]


  1. 1.0 1.1 1.2 1.3 1.4 1.5 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the CoastISBN 0-7869-3912-5.
  3. 3.0 3.1 Explorer's Handbook. David Noonan, Rich Burlew, and Frank Brunner (2005). Wizards of the CoastISBN 0-7869-3691-6.
  4. Dragonmarked. Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman (2006). Wizards of the CoastISBN 0-7869-3933-8.
  5. Secrets of Sarlona. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the CoastISBN 978-0-7869-4037-0.
  6. Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the CoastISBN 0-7869-5099-4.
  7. Frostburn. Wolfgang Baur, James Jacobs, and George Strayton (2004). Wizards of the CoastISBN 0-7869-2896-4.
  8. Monster Manual III.  (April 2005). Wizards of the CoastISBN 0-7869-3430-1.
  9. Monster Manual V.  (July 2007). Wizards of the CoastISBN 0-7869-4115-4.

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