|Edition||3rd ed. (3.5)|
|Author||David Noonan, Frank Brunner, and Rich Burlew|
|Publisher||Wizards of the Coast|
|Date||August 1, 2005|
The world of the Eberron setting holds so many wonders beyond the soaring spires of Sharn. Explorers who chase distant horizons must find themselves infiltrating the demon-haunted city of Ashtakala, prowling the jungles of Xen'drik, snatching relics from the City of the Dead, or invading a dragon observatory in the mountains of Argonnessen. The secrets of an entire world are within your reach, but be warned: glory and peril walk hand in hand, and a journey's end can come sooner than you think!
This book gives players everything they need to explore a variety of sites across Eberron, including modes of travel, exploring tips and rules for joining organizations such as the prestigious Wayfinder Foundation. For DMs, the book describes several likely "launching pads" and destinations, complete with maps, ready-to-play encounters, and pregenerated NPCs. Explorer's Handbook also provides rules and maps for various modes of transport, including lightning rail coaches and elemental-bound vessels.
Table of Contents Edit
- Tools of the Trade
- Elemental Vessels
- Vessels in the Game
- International Travel
- Prestige Classes
- Points of Origin
- Appendix: Ancient Treasures
|3rd edition||City of Stormreach · Dragonmarked · Dragons of Eberron · Eberron Campaign Setting · Explorer's Handbook · Faiths of Eberron · Five Nations · The Forge of War · Magic of Eberron · Player's Guide to Eberron · Races of Eberron · Secrets of Sarlona · Secrets of Xen'drik · Sharn: City of Towers|
|4th edition||An Adventurer's Guide To Eberron · Eberron Campaign Guide · Eberron Player's Guide|