| The four main types of elementals,|
from the 4th edition Monster Manual
|Homeland(s)||Eberron; Fernia; Lamannia|
Elementals are sentient incarnations of the elements that comprise existence. While most elementals are born on the plane of Lamannia, the fire elementals originate on Fernia, the Sea of Fire. Elementals are critical on the world of Eberron, where they are used to power things like airships and other eldritch machines. Over the years, the gnomes of Zilargo have mastered bonding elementals to create devices of wonder.
- ↑ Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
|Civilized Races: Changeling | Drow | Dwarf | Elf | Gnome | Goblin | Half-Elf | Half-Orc | Halfling | Hobgoblin | Human | Kalashtar | Orc | Shifter | Warforged|
|Monstrous Races: Doppelganger | Dragon | Dragonborn | Gnoll | Kobold | Lizardfolk | Medusa | Sahuagin | Shulassakar | Yuan-Ti|
|Outsiders: Aasimar | Angel | Archon | Daelkyr | Demon | Devil | Elemental | Genie | Githyanki | Githzerai | Inevitable | Mephit | Quori | Slaad | Tiefling|