|Dwarves, from the Eberron Campaign Setting|
|Avg. Height||4'3" - 4'9"|
|Avg. Weight||160-220 lbs.|
|Homeland(s)||The Mror Holds|
|3rd edition rules|
|Creature Type||Humanoid (Dwarf)|
|Advancement||By character class|
|Ability Modifiers||+2 Constitution, –2 Charisma|
|Source||Player's Handbook v. 3.5, pg. 14-15|
|4th edition rules|
|Creature Type||Natural humanoid|
|Ability Modifiers||+2 Constitution, +2 Strength or Wisdom|
|Skill Modifiers||+2 Dungeoneering, +2 Endurance|
|Source|| Player's Handbook (4th edition), pg. 36|
Heroes of the Fallen Lands, pg. 248
A staple of the fantasy genre Dwarves are long-lived, short and stout humanoids with a penchant for fine craftsmanship, precious stones, and ale (though not neccesarily in that order). Inhabiting deep caverns and caves amongst mountain ranges, Dwarven culture tends to be suspicious of outsiders though they generally get along well with most civilized races, with the exception of giants which seem to be a universally hated foe.
In the history of Eberron, dwarves are said to have originated in the Frostfell, an icy continent north of Khorvaire. There, they were slaves of the various giants (probably settlers from Xen'drik) who had colonized the icy terrain.
Dwarves in Eberron live almost exclusively in the region known as the Mror Holds. There are twelve distinct dwarven clans in the Mror Holds and the clans form a loose confederation to further their interests lead by the Iron Council.
House Kundarak is a dragonmarked house made up of only dwarves.