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Dwarves, from the Eberron Campaign Setting
Dwarf
Avg. Height 4'3" - 4'9"
Avg. Weight 160-220 lbs.
Homeland(s) The Mror Holds
Language(s) Common, Dwarven
3rd edition rules
Creature Type Humanoid (Dwarf)
Advancement By character class
Size Medium
Ability Modifiers +2 Constitution, –2 Charisma
Favored Class Fighter
Source Player's Handbook v. 3.5, pg. 14-15
4th edition rules
Creature Type Natural humanoid
Size Medium
Ability Modifiers +2 Constitution, +2 Strength or Wisdom
Skill Modifiers +2 Dungeoneering, +2 Endurance
Source Player's Handbook (4th edition), pg. 36
Heroes of the Fallen Lands, pg. 248

A staple of the fantasy genre Dwarves are long-lived, short and stout humanoids with a penchant for fine craftsmanship, precious stones, and ale (though not neccesarily in that order). Inhabiting deep caverns and caves amongst mountain ranges. Dwarves in Eberron are stern, cautious, and rather staunch in attitude. They prefer wealth, business, trade, and power; much over adventuring, and fighting in wars. Dwarven culture tends to be suspicious of outsiders though they generally get along well with most civilized races, with the exception of giants, goblins, and orcs which seem to be a universally hated foe.

In the history of Eberron, dwarves are said to have originated in the Frostfell, an icy continent north of Khorvaire. There, they were slaves of the various giants (probably Frost Giants from Xen'drik) who had colonized the icy terrain.

Dwarves in Eberron live almost exclusively in the region known as the Mror Holds. There are twelve distinct dwarven clans in the Mror Holds and the clans form a loose confederation to further their interests lead by the Iron Council.

House Kundarak is a dragonmarked house made up of only dwarves.

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