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Eb Dolgaunt
A dolgaunt, from Eberron Campaign Setting
Dolgaunt
Homeland(s) Khyber
Language(s) Common, Undercommon
3rd edition rules
Creature Type Aberration
Advancement By character class
Size Medium
Favored Class Monk
Source Eberron Campaign Setting, pg. 281-282

The dolgaunt were created by the daelkyr during their invasion of Khorvaire. They were formed out of hobgoblins to act as commanders of the lesser aberrations, such as the dolgrims.[1]

AppearanceEdit

Dolgaunts resemble eyeless, emaciated hobgoblins, festooned with tendrils and cilia. They are pale and move with unnatural speed and grace. Their cilia allow them to "see" without their eyes out to impressive distances.[1]

Weapons and EquipmentEdit

Most dolgaunts eschew weapons and armor, preferring to rely on their tentacles and unarmed attacks. They sometimes use magical equipment, such as enchanted belts or cloaks. A dolgaunt's cilia can be used to absorb liquids, including draining the vital fluids from a living creature.[1]

Society Edit

Dolgaunts speak both Common and Undercommon, but they also possess a unique mode of communication that uses subtle movements of their many tentacle-like appendages. Only other dolgaunts can understand this language, but it is somewhat limited because of how close to one another two dolgaunts must be to sufficiently perceive the subtle movements.[1]

Dolgaunts form monastic cells deep inside of Khyber, and they count a surprisingly large amount of monks among their numbers. A rare few becomes clerics instead.[1]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.

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