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Daelkyr (language)

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Daelkyr
Script Daelkyr
Spoken by Daelkyr, the inhabitants of Xoriat

Daelkyr is the language of the daelkyr and their creations, as well as the other inhabitants of the plane of Xoriat, including the Adarus and the Kaortis. The daelkyr brought their language with them from Xoriat when they invaded Eberron 9,000 years ago.[1]

The daelkyr language is the root language for Deep Speech.[2]

Behind the ScenesEdit

In third edition, most of the aberrations created by the daelkyr and other inhabitants of Xoriat spoke the language of the daelkyr, also known as daelkyr. With the consolidation of languages in fourth edition, Daelkyr and Deep Speech merged; with all denizens of both Xoriat and the Khyber speaking Deep Speech.

ReferencesEdit

  1. Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the CoastISBN 0-7869-5099-4.
Languages of Eberron
3rd edition Abyssal · Argon · Aquan · Auran · Celestial · Common · Daan · Daelkyr · Draconic · Druidic · Dwarven · Elven · Giant
Gnoll · Goblin · Halfling · Ignan · Infernal · Irial · Kythric · Mabran · Orc · Quori · Riedran · Risian · Sylvan · Syranian
Terran · Undercommon
4th edition Abyssal · Argon · Common · Deep Speech · Draconic · Dwarven · Elven · Giant · Goblin · Primordial · Quori · Riedran
Supernal

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