Daelkyr
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| A daelkyr from the Eberron Campaign Setting | |
| Daelkyr | |
|---|---|
| Aliases | The lords of Xoriat |
| Homeland(s) | Xoriat |
| Language(s) | Daelkyr, every intelligent language |
| 3rd edition rules | |
| Creature Type | Outsider (Evil, Extraplanar) |
| Advancement | By hit dice |
| Size | Medium |
| Source | Eberron Campaign Setting, pg. 279 |
The daelkyr are extraplanar creatures that are native to the realm of Xoriat. Daelkyr are said to look like extremely beautiful and shapely humans, but with a hint of madness in their eyes and chitinous armor covering their bodies.
They are responsible for most of the aberrations in Eberron, including beholders, dolgaunts, some symbiotic creatures, and many other aberrations.
The daelkyr attempted a planar invasion during the time of the Dhaakhani empire, releasing hordes of their aberrant creations into the material plane. It took a alliance between the goblinoids of the Dhaakhani empire and the orc druids of the Gatekeepers to repel the invading daelkyr, cutting off the plane of Xoriat from Eberron and sealing the remaining daelkyr and their servants within Khyber.
These remaining daelkyr are the stuff of nightmares, and common folk often tell stories of these alien beings believing them to be stories and nothing more. The reality is that daelkyr are constantly planing and coniving. They definately intent to break out of Khyber and onto the surface of Eberron. They have powers that aproach that of the gods. Fortunately, most of the nine or less daelkyr in the khyber are stuck in one chamber of the khyber. But since they are masters of creating aberrations, these demigods often send their minions to carry out their evil plans across the Khyber or even on the surface.
See Also
Edit
Use of the Lords of Madness supplement can be helped with this article from the WotC site.
