MM35 PG35a
A choker, from the 3.5 Monster Manual
Avg. Weight 35 lbs.
Homeland(s) Khyber
3rd edition rules
Creature Type Aberration
Language(s) Undercommon
Advancement By hit dice
Size Small
Source Monster Manual v. 3.5, pg. 34-35
4th edition rules
Creature Type Natural humanoid
Language(s) Common
Size Small
Source Monster Manual (4th edition), pg. 42

Chokers are small aberrations with elongated arms that they use to choke their prey to death. Chokers were created during the Age of Monsters by the daelkyr from halfling stock. While most chokers were destroyed during the Daelkyr War, some survive, either to live deep within the Khyber, or as servants to other daelkyr, such as the dolgaunts.[1][2][3]


Approximately 9,000 years ago, in the Age of Monsters, the plane of Xoriat became coterminous with the plane of Eberron. During that time, the lords of Xoriat, an aberrant race known as the daelkyr, pierced the planar walls and launched an invasion of Eberron, on the continent of Khorvaire. They assaulted the goblinoid Dhakaani Empire, decimating most of western Khorvaire.[1]

The daelkyr lords, masters of shaping reality, found joy in twisting the beings of Eberron to suit their own purpose. These daelkyr created the chokers from halfling stock. Over the course of the next 4,000 years, the Dhakaani fell. However, the daelkyr soon found themselves against the Gatekeeper Druids, who used their magic to push the daelkyr back to Xoriat. [1][4]

While most of the daelkyr and their creations were either sent back to Xoriat or trapped withing the Khyber, a large number of chokers remained on Eberron. Most chokers either to live deep within the Khyber, or as servants to other daelkyr, such as the dolgaunts.[1]

Appearance & PersonalityEdit

Chokers appear to have bodies resembling naked halflings, but with mottled flesh. Their limbs are long and spindly, and end in clawed hands and feet. While their torso and head contain bones, their arms and legs are comprised entirely of cartilage; this gives the choker a bow-legged gait. Their hands and feet have spiny pads that allow the choker to grip almost any surface.[3]

Sages believe that chokers live in a loose tribal structure; a Korranberg-sponsored expedition into the Khyber discovered a tribe of sixty chokers living in such an arrangement.[1] In general, chokers are greedy, especially for their next meal.[3]


Sufficed to say, Chokers are great at choking their prey. They fling their appendages at their targets, grabbing them with their tentacle-arms. They then choke the life out of their target. Chokers possess darkvision, and are unnaturally quick. They often prefer to ambush their prey from above, using their spiny hands to hang from ceilings, and pounce on their targets at the perfect time.[3]


  1. 1.0 1.1 1.2 1.3 1.4 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the CoastISBN 0-7869-3912-5.
  3. 3.0 3.1 3.2 3.3 Monster Manual. Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Wizards of the CoastISBN 0-7869-2893-X.
  4. "Horrors of the Daelkyr" (October 2006) by Nicholas HerrodDragon Magazine issue 348. 

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