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Dragonmarked House COA Cannith

Coat of arms of House Cannith

House Cannith is a human dragonmarked house who's members are well known for their innovation and advancements in technology. They are responsible for technological wonders such as the Warforged and the Lightning rail. House Cannith provide repair services and the house's gorgon mark is a known and trusted symbol that appears on magical and mundane items. Through past wars Cannith have become the most politically powerful Dragonmarked House.

"It is as though the world dare not draw breath for fear that delicate balance should shift and fall, and a new Day of Mourning fall upon us".        -Jarlen d'Cannith, House Cannith Chronicler and Lord Seneschal. 

DragonmarkEdit

House Cannith possesses the Mark of Making. This mark grants various magical benefits that allow its bearers to infuse items with magic or even repair them, giving Cannith an advantage in the manufacturing arena.

4th Edition In the 4th edition Eberron Player's Guide the Mark of Making can be taken as a feat which grants the character the power to perform creative rituals such as infusing items with magic. The character also receives a feat that allows them to conduct alchemy.

History Edit

2500 years ago the Mark of Making made it's first appearances on the artisans and craftsmen of ancient Cyre. This soon led to the formulation of Clan Cannith and through their natural inventiveness and the ability of their marks they created their own jurisdictions within Cyre and central Khorvaire.

In -500 YK The War of the Mark began and Cannith found itself an active and enthusiastic participant through presumably, trade and manufacturing more so than combat. After the war Cannith had emerged as a super power amongst the other houses and used that influence to create partnerships and bring the other houses to negotiating and forming The Twelve. They allied with the elemental binders of Zilargo and the scions of House Lyrander to create the first elemental sea vessels. Charged by their overwhelmingly successful project the magewrights of House Cannith collaborated with House Orien to create the lightening rail. The project was finished in 811 YK connecting Flamekeep and Fairhaven. Seemingly on a roll with their past successes, House Sivis sought out the help of Cannith to create the message stations.

When the Last War broke out Cannith was ready to reap the benefits and found itself acting as an arms dealer to all nations. They managed to amass a great fortune of wealth that was is only outdone by House Kundarak. They also gained something more valuable than money, political power. The five nations became so reliant on Cannith weapons to the point House Cannith was able to influence their decisions becoming the most politically powerful Dragonmarked House.

Simply selling weapons and armour was about to end when the first warforged soldiers marched out of Cannith's forgehold in 965 YK at Whitehearth and Cannith then began supplying not only weapons but the soldiers that wielded them. House Cannith was believed to be the most powerful Dragonmarked House but on the Day of Mourning they were dealt a severe blow that cost them greatly. On that same day they didn't just lose the Whitehearth forgehold and its wealth, knowledge, resources and inhabitants but their leader Baron Starrin d'Cannith and many of the House's heirs.

With the end of the war matters only got worse for Cannith as the Treaty of Thronehold not only set free all Warforged but also banned Cannith from creating any more. With the end of the war came the end of Cannith's role as mass arms dealer and some of their political influence ended with it.

The leaders of House Cannith today have become incredibly determined to restore their power and wealth leading to bitter rivalry amongst the leaders. At every given moment the inventors of House Cannith are directed to work in secret laboratories, restlessly working to out do their past creations and create Eberron's next technological revolution.  

Hierarchy Edit

The ruling leader of House Cannith is called a Patriarch or Matriarch for female leaders. The last Patriarch was Starrin d'Cannith. After the Day of Mourning a new patriarch was to be assigned however, with Starrin's only heir dead the decision became incredibly complicated. Three heirs stepped up to claim the title and now each of them have divided House Cannith into Cannith West, East and South. The three heirs are Merrix, Zorlan and Jorlana.

Notable MembersEdit

Business Edit

House Cannith produce mundane fine wares that although were crafted using magic, are not magical items. Items that are created by House Cannith are marked with the House's gorgon symbol, a symbol which is known to indicate quality and value. Cannith create all sorts of items such as watertight barrels, horse shoes and sword hilts. Cannith's fabricators guild operate a few retail establishments however, Cannith prefers to leave the selling to merchants so they can focus on production, infact Cannith dominate commerce and industry in Khorvaire. Cannith's Tinkers Guild enlist roaming Tinkers that provide a repair service for broken goods. Cannith magewrights are also needed for the production of various elemental machines.

Cannith Inventions Edit

Key Locations Edit

Sharn Enclave: Run by Merrix d'Cannith this enclave in Sharn's Ashblack district is a large collection of forges and laboratories. 

Aundair Enclave: Located outside of Fairhaven, this villa is home to Jorlanna.

Korth Enclave: This enclave is a compound that houses both Zorlan and The Twelve.

Guilds Edit

Workshop

A typical House Cannith workshop

Stats Edit

3.5 Edition

  • Typical House Cannith Magewright: Eberron Campaign Setting p.232
  • Jaxon d'Cannith: Dragonmarked p.23

4th Edition

  • Cannith Magewright: Eberron Campaign Guide p.211



ReferencesEdit

Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.

Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the CoastISBN 0-7869-5099-4.

Dragonmarked. Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman (2006). Wizards of the CoastISBN 0-7869-3933-8.

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