|A cadaver collector, from Monster Manual III|
|Avg. Weight||400 lbs.|
|3rd edition rules|
|Advancement||By hit dice|
|Source||Monster Manual III, pg. 22-23|
Cadaver collectors are massive constructs designed for one purpose: to explore the battlefield and collect the corpses of those who have fallen. Used in the Last War, most cadaver collectors now scour the Mournland for bodies to harvest.
Appearance & PersonalityEdit
Cadaver collectors are massive humanoid constructs built of stone and metal. They possess long plated arms that nearly drag along the ground, due to the collectors' hunched shoulders. They possess a featureless, metallic oblong head, with glowing green eye sockets. Spikes of various lengths, some barbed and some not, jut out from the collector from all sides, including along its limbs. They walk along almost hooved metallic feet. Bodies of fallen fighters adorn the various spikes on the collector's body, with the collector adding new bodies to its collection as it discovers more fallen.
While cadaver collectors can be controlled by their creators, they possess rudimentary minds, and masterless collectors will find new grounds to collect their dead. Controlled collectors often find themselves idle when there is peace, but are activated upon wartime. Others who have ventured on their own have even found the ability to instigate combat if there is not to be found, which allows them to ply their trade.
A cadaver collector has a number of abilities outside of it's large durable armored frame and superhuman strength. Collectors can emit a paralyzing gas in a 30 foot cone in front of them. This cone helps subdue those that still have some life within them. They use their spikes to impale enemies, both alive and dead. They are adept at both grabbing their foes and trampling them underneath their feet.
In addition, cadaver collectors are especially resistant to magic, possess armor capable of reducing damage, and possess both low-light vision and darkvision.