Belashyrra, from the Eberron Campaign Guide
Aliases The Lord of Eyes
Home The Citadel of Lidless Eyes
Gender Male
Race Daelkyr
4th edition rules
Level 28
Role Solo Controller
Alignment Evil
Source Eberron Campaign Guide, pg. 205

Belashyrra is one of the daelkyr, an alien race from the plane of Xoriat. He and his brethren invaded Khorvaire during the Age of Monsters. While most of the daelkyr were driven back to Xoriat by the Gatekeeper Druids, Belasyhyrra is one of six daelkyr that remained on Khorvaire. From his Citadel of Lidless Eyes in the depths of the Khyber, Belashyrra waits for the lords of Xoriat to rise again.[1]


Approximately 10,000 years ago, the plane of Xoriat became coterminous with the plane of Eberron. During that time, the lords of Xoriat, an aberrant race known as the daelkyr, pierced the planar walls and launched an invasion of Eberron, on the continent of Khorvaire. They assaulted the goblinoid Dhakaani Empire, destroying the once powerful empire and decimating most of western Khorvaire. However, the daelkyr were stopped by an ancient sect of druids known as the Gatekeepers. The Gatekeepers managed to halt the Daelkyr War, blocking the plane of Xoriat from Eberron through the use of vast gates. Most daelkyr were pushed back through to Xoriat, however, some remain on Eberron. Those few daelkyr that remained have fled underground, into Khyber.[2]

One of the six daelkyr the sages say have been left behind, some say that Belashyrra is the most foul of them all.[3] Since fleeing into the Khyber, Belashyrra waits patiently, appearing only to those who worship the Cult of the Dragon Below. He has found a new home: the Citadel of Lidless Eyes, where he commands his followers, which include foulspawn, mind flayers, aboleths, and beholders. Since his entrapment in the Khyber, he has been content to simply be an artist; however, his goal is to use all of Eberron as his canvas.[1]


Unlike most his foul brethren, Belashyrra wears a human face. However, his disguise is not perfect: anyone looking at his face can tell it is entirely devoid of any emotions. In addition, anyone who looks into the eyes of Belashyrra is said to see their own eyes reflected back at them.

As with all daelkyr, Belashyrra is a master of symbionts. Belashyrra wields a symbiont breastplate that absorbs damage, a tentacle whip grafted to his left arm, and an artificial eye amulet that enhances his own powers.[1]


As with all daelkyr, Belashyrra has the ability to warp reality. He can mold flesh into whatever form he wishes. While his fellow brethren had warped goblins to become the dolgrim, some say that Belashyrra's obsession with eyes that had him mold the first beholders of Eberron.[4]. From his Citadel of Lidless Eyes, it is said that Belashyrra can see through the eyes of any living being, by touching the living walls of his citadel.[5]

Belashyrra, like other daelkyr, is surrounded by an aura of madness. While he speaks the native language of the daelkyr, he can also speak and understand any intelligent language. As with other daelkyr, Belashyrra is vulnerable to the touch of Byeshk. [1] [2]


  1. 1.0 1.1 1.2 1.3 Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the CoastISBN 0-7869-5099-4.
  2. 2.0 2.1 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  3. Eberron Expanded: Weapons of Legacy. Keith Baker (November 28th, 2005). Wizards of the Coast.
  4. Eberron Expanded: Lords of Madness. Keith Baker (July 4th, 2005). Wizards of the Coast.
  5. Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the CoastISBN 0-7869-3912-5.