| A warforged with an armblade fends off a cadaver collector,|
from Races of Eberron
|3rd edition rules|
|Magical Aura||Faint Transmutation|
|Requirements|| Craft Magic Arms and Armor,|
|Source||Eberron Campaign Setting, pg. 268|
|4th edition rules|
|Slot||Heavy blade or light blade|
|Source||Eberron Player's Guide, pg. 114|
3rd Edition MechanicsEdit
An armblade is a +1 bastard sword, and requires the Exotic Weapon Proficiency (bastard sword) feat to use it. While the weapon is attached, the warforged cannot be disarmed, but the warforged also cannot use that hand for other tasks without removing the armblade. The wielder gains a +2 bonus on opposed attack rolls made to disarm an opponent. If the wielder uses a ready action to set an armblade against a charge, he deals double damage on a successful hit against a charging character.
4th Edition MechanicsEdit
The armblade requires the living construct racial trait. It is available with enhancement bonuses to attack and damage rolls of +1 to +6, and does an extra 1d6 per plus during a critical strike. The wearer gains a +2 item bonus to opportunity attacks made with the armblade.